# Emotion-Agent: Unsupervised Deep Reinforcement Learning with Distribution-Prototype Reward for Continuous Emotional EEG Analysis

arXiv: https://arxiv.org/abs/2408.12121 · HTML: https://mlsanity.com/paper/2408.12121/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 39 references that are in the map.
- First posted on arXiv 22 Aug 2024.

## Builds on (most cited first, 13 of 13)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards](https://mlsanity.com/paper/1707.08817/) (2017)
- [Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces](https://mlsanity.com/paper/1709.10163/) (2017)
- [Deep Reinforcement Learning for Unsupervised Video Summarization with Diversity-Representativeness Reward](https://mlsanity.com/paper/1801.00054/) (2017)
- [EEG-Based Emotion Recognition Using Regularized Graph Neural Networks](https://mlsanity.com/paper/1907.07835/) (2019)
- [Deep Reinforcement Learning with a Natural Language Action Space](https://mlsanity.com/paper/1511.04636/) (2015)
- [Heuristic-Guided Reinforcement Learning](https://mlsanity.com/paper/2106.02757/) (2021)
- [Continuous Trajectory Generation Based on Two-Stage GAN](https://mlsanity.com/paper/2301.07103/) (2023)
- [Leveraging Language for Accelerated Learning of Tool Manipulation](https://mlsanity.com/paper/2206.13074/) (2022)
- [EEGFuseNet: Hybrid Unsupervised Deep Feature Characterization and Fusion for High-Dimensional EEG with An Application to Emotion Recognition](https://mlsanity.com/paper/2102.03777/) (2021)
- [Personalized Reinforcement Learning with a Budget of Policies](https://mlsanity.com/paper/2401.06514/) (2024)

## Abstract (arXiv)

Continuous electroencephalography (EEG) signals are widely used in affective brain-computer interface (aBCI) applications. However, not all continuously collected EEG signals are relevant or meaningful to the task at hand (e.g., wondering thoughts). On the other hand, manually labeling the relevant parts is nearly impossible due to varying engagement patterns across different tasks and individuals. Therefore, effectively and efficiently identifying the important parts from continuous EEG recordings is crucial for downstream BCI tasks, as it directly impacts the accuracy and reliability of the results. In this paper, we propose a novel unsupervised deep reinforcement learning framework, called Emotion-Agent, to automatically identify relevant and informative emotional moments from continuous EEG signals. Specifically, Emotion-Agent involves unsupervised deep reinforcement learning combined with a heuristic algorithm. We first use the heuristic algorithm to perform an initial global search and form prototype representations of the EEG signals, which facilitates the efficient exploration of the signal space and identify potential regions of interest. Then, we design distribution-prototype reward functions to estimate the interactions between samples and prototypes, ensuring that the identified parts are both relevant and representative of the underlying emotional states. Emotion-Agent is trained using Proximal Policy Optimization (PPO) to achieve stable and efficient convergence. Our experiments compare the performance with and without Emotion-Agent. The results demonstrate that selecting relevant and informative emotional parts before inputting them into downstream tasks enhances the accuracy and reliability of aBCI applications.
