# Balancing Act: Prioritization Strategies for LLM-Designed Restless Bandit Rewards

arXiv: https://arxiv.org/abs/2408.12112 · HTML: https://mlsanity.com/paper/2408.12112/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 17 of its 48 references that are in the map.
- First posted on arXiv 22 Aug 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 17 of 17)

- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [Reinforcement learning](https://mlsanity.com/paper/2405.10369/) (2024)
- [A Survey of Multi-Objective Sequential Decision-Making](https://mlsanity.com/paper/1402.0590/) (2014)
- [Pre-Trained Language Models for Interactive Decision-Making](https://mlsanity.com/paper/2202.01771/) (2022)
- [Fine-tuning language models to find agreement among humans with diverse preferences](https://mlsanity.com/paper/2211.15006/) (2022)
- [A Generalized Algorithm for Multi-Objective Reinforcement Learning and Policy Adaptation](https://mlsanity.com/paper/1908.08342/) (2019)
- [Exploration in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2205.00824/) (2022)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)
- [Using Natural Language for Reward Shaping in Reinforcement Learning](https://mlsanity.com/paper/1903.02020/) (2019)
- [DrEureka: Language Model Guided Sim-To-Real Transfer](https://mlsanity.com/paper/2406.01967/) (2024)
- [Learning to Model the World with Language](https://mlsanity.com/paper/2308.01399/) (2023)
- [Axioms for AI Alignment from Human Feedback](https://mlsanity.com/paper/2405.14758/) (2024)
- [Learning Fairness in Multi-Agent Systems](https://mlsanity.com/paper/1910.14472/) (2019)
- [ELLA: Exploration through Learned Language Abstraction](https://mlsanity.com/paper/2103.05825/) (2021)
- [A Decision-Language Model (DLM) for Dynamic Restless Multi-Armed Bandit Tasks in Public Health](https://mlsanity.com/paper/2402.14807/) (2024)
- [EAGER: Asking and Answering Questions for Automatic Reward Shaping in Language-guided RL](https://mlsanity.com/paper/2206.09674/) (2022)

## Built on by (most cited first, 9 of 9)

- [Towards Foundation-model-based Multiagent System to Accelerate AI for Social Impact](https://mlsanity.com/paper/2412.07880/) (2024)
- [Navigating the Social Welfare Frontier: Portfolios for Multi-objective Reinforcement Learning](https://mlsanity.com/paper/2502.09724/) (2025)
- [Reflective Verbal Reward Design for Pluralistic Alignment](https://mlsanity.com/paper/2506.17834/) (2025)
- [Lightweight Robust Direct Preference Optimization](https://mlsanity.com/paper/2510.23590/) (2025)
- [VORTEX: Aligning Task Utility and Human Preferences through LLM-Guided Reward Shaping](https://mlsanity.com/paper/2509.16399/) (2025)
- [A Component-Based Survey of Interactions between Large Language Models and Multi-Armed Bandits](https://mlsanity.com/paper/2601.12945/) (2026)
- [Preference Robustness for DPO with Applications to Public Health](https://mlsanity.com/paper/2509.02709/) (2025)
- [Health Facility Location in Ethiopia: Leveraging LLMs to Integrate Expert Knowledge into Algorithmic Planning](https://mlsanity.com/paper/2601.11479/) (2026)
- [Generating Robust Portfolios of Optimization Models using Large Language Models](https://mlsanity.com/paper/2605.27013/) (2026)

## Abstract (arXiv)

LLMs are increasingly used to design reward functions based on human preferences in Reinforcement Learning (RL). We focus on LLM-designed rewards for Restless Multi-Armed Bandits, a framework for allocating limited resources among agents. In applications such as public health, this approach empowers grassroots health workers to tailor automated allocation decisions to community needs. In the presence of multiple agents, altering the reward function based on human preferences can impact subpopulations very differently, leading to complex tradeoffs and a multi-objective resource allocation problem. We are the first to present a principled method termed Social Choice Language Model for dealing with these tradeoffs for LLM-designed rewards for multiagent planners in general and restless bandits in particular. The novel part of our model is a transparent and configurable selection component, called an adjudicator, external to the LLM that controls complex tradeoffs via a user-selected social welfare function. Our experiments demonstrate that our model reliably selects more effective, aligned, and balanced reward functions compared to purely LLM-based approaches.
