# SynPlay: Large-Scale Synthetic Human Data with Real-World Diversity for Aerial-View Perception

arXiv: https://arxiv.org/abs/2408.11814 · HTML: https://mlsanity.com/paper/2408.11814/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 35 of its 55 references that are in the map.
- First posted on arXiv 21 Aug 2024.

## Builds on (most cited first, 30 of 35)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Masked Autoencoders Are Scalable Vision Learners](https://mlsanity.com/paper/2111.06377/) (2021)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [Unsupervised Learning of Visual Features by Contrasting Cluster Assignments](https://mlsanity.com/paper/2006.09882/) (2020)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Playing for Data: Ground Truth from Computer Games](https://mlsanity.com/paper/1608.02192/) (2016)
- [Exploring the Limits of Weakly Supervised Pretraining](https://mlsanity.com/paper/1805.00932/) (2018)
- [Simple Copy-Paste is a Strong Data Augmentation Method for Instance Segmentation](https://mlsanity.com/paper/2012.07177/) (2020)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [Detection and Tracking Meet Drones Challenge](https://mlsanity.com/paper/2001.06303/) (2020)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [AGORA: Avatars in Geography Optimized for Regression Analysis](https://mlsanity.com/paper/2104.14643/) (2021)
- [SportsMOT: A Large Multi-Object Tracking Dataset in Multiple Sports Scenes](https://mlsanity.com/paper/2304.05170/) (2023)
- [Dissecting Person Re-identification from the Viewpoint of Viewpoint](https://mlsanity.com/paper/1812.02162/) (2018)
- [SoccerNet-Tracking: Multiple Object Tracking Dataset and Benchmark in Soccer Videos](https://mlsanity.com/paper/2204.06918/) (2022)
- [Human-Art: A Versatile Human-Centric Dataset Bridging Natural and Artificial Scenes](https://mlsanity.com/paper/2303.02760/) (2023)
- [Okutama-Action: An Aerial View Video Dataset for Concurrent Human Action Detection](https://mlsanity.com/paper/1706.03038/) (2017)
- [Score-Guided Diffusion for 3D Human Recovery](https://mlsanity.com/paper/2403.09623/) (2024)
- [UnrealPerson: An Adaptive Pipeline towards Costless Person Re-identification](https://mlsanity.com/paper/2012.04268/) (2020)
- [SynDrone -- Multi-modal UAV Dataset for Urban Scenarios](https://mlsanity.com/paper/2308.10491/) (2023)
- [View-decoupled Transformer for Person Re-identification under Aerial-ground Camera Network](https://mlsanity.com/paper/2403.14513/) (2024)
- [Looking Beyond Appearances: Synthetic Training Data for Deep CNNs in Re-identification](https://mlsanity.com/paper/1701.03153/) (2017)
- [PKU-DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modeling](https://mlsanity.com/paper/2403.16080/) (2024)

## Built on by (most cited first, 1 of 1)

- [UAVTwin: Neural Digital Twins for UAVs using Gaussian Splatting](https://mlsanity.com/paper/2504.02158/) (2025)

## Abstract (arXiv)

We introduce SynPlay, a large-scale synthetic human dataset purpose-built for advancing multi-perspective human localization, with a predominant focus on aerial-view perception. SynPlay departs from traditional synthetic datasets by addressing a critical but underexplored challenge: localizing humans in aerial scenes where subjects often occupy only tens of pixels in the image. In such scenarios, fine-grained details like facial features or textures become irrelevant, shifting the burden of recognition to human motion, behavior, and interactions. To meet this need, SynPlay implements a novel rule-guided motion generation framework that combines real-world motion capture with motion evolution graphs. This design enables human actions to evolve dynamically through high-level game rules rather than predefined scripts, resulting in effectively uncountable motion variations. Unlike existing synthetic datasets-which either focus on static visual traits or reuse a limited set of mocap-driven actions-SynPlay captures a wide spectrum of spontaneous behaviors, including complex interactions that naturally emerge from unscripted gameplay scenarios. SynPlay also introduces an extensive multi-camera setup that spans UAVs at random altitudes, CCTVs, and a freely roaming UGV, achieving true near-to-far perspective coverage in a single dataset. The majority of instances are captured from aerial viewpoints at varying scales, directly supporting the development of models for long-range human analysis-a setting where existing datasets fall short. Our data contains over 73k images and 6.5M human instances, with detailed annotations for detection, segmentation, and keypoint tasks. Extensive experiments demonstrate that training with SynPlay significantly improves human localization performance, especially in few-shot and data-scarce scenarios.
