# Story3D-Agent: Exploring 3D Storytelling Visualization with Large Language Models

arXiv: https://arxiv.org/abs/2408.11801 · HTML: https://mlsanity.com/paper/2408.11801/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 33 of its 51 references that are in the map.
- First posted on arXiv 21 Aug 2024.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 30 of 33)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [ViperGPT: Visual Inference via Python Execution for Reasoning](https://mlsanity.com/paper/2303.08128/) (2023)
- [Visual Programming: Compositional visual reasoning without training](https://mlsanity.com/paper/2211.11559/) (2022)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memory](https://mlsanity.com/paper/2305.17144/) (2023)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [Generating Images with Multimodal Language Models](https://mlsanity.com/paper/2305.17216/) (2023)
- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [Text-To-4D Dynamic Scene Generation](https://mlsanity.com/paper/2301.11280/) (2023)
- [GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions](https://mlsanity.com/paper/2311.16037/) (2023)
- [VideoDirectorGPT: Consistent Multi-scene Video Generation via LLM-Guided Planning](https://mlsanity.com/paper/2309.15091/) (2023)
- [Self-correcting LLM-controlled Diffusion Models](https://mlsanity.com/paper/2311.16090/) (2023)
- [GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting](https://mlsanity.com/paper/2402.07207/) (2024)
- [HumanTOMATO: Text-aligned Whole-body Motion Generation](https://mlsanity.com/paper/2310.12978/) (2023)
- [Animate-A-Story: Storytelling with Retrieval-Augmented Video Generation](https://mlsanity.com/paper/2307.06940/) (2023)
- [Ranni: Taming Text-to-Image Diffusion for Accurate Instruction Following](https://mlsanity.com/paper/2311.17002/) (2023)
- [MP5: A Multi-modal Open-ended Embodied System in Minecraft via Active Perception](https://mlsanity.com/paper/2312.07472/) (2023)
- [Visual Programming for Text-to-Image Generation and Evaluation](https://mlsanity.com/paper/2305.15328/) (2023)
- [MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control](https://mlsanity.com/paper/2403.12037/) (2024)
- [Digital Life Project: Autonomous 3D Characters with Social Intelligence](https://mlsanity.com/paper/2312.04547/) (2023)

## Built on by (most cited first, 9 of 9)

- [RoboRefer: Towards Spatial Referring with Reasoning in Vision-Language Models for Robotics](https://mlsanity.com/paper/2506.04308/) (2025)
- [ConceptMaster: Multi-Concept Video Customization on Diffusion Transformer Models Without Test-Time Tuning](https://mlsanity.com/paper/2501.04698/) (2025)
- [OmniVCus: Feedforward Subject-driven Video Customization with Multimodal Control Conditions](https://mlsanity.com/paper/2506.23361/) (2025)
- [NavigateDiff: Visual Predictors are Zero-Shot Navigation Assistants](https://mlsanity.com/paper/2502.13894/) (2025)
- [ViStoryBench: Comprehensive Benchmark Suite for Story Visualization](https://mlsanity.com/paper/2505.24862/) (2025)
- [StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics](https://mlsanity.com/paper/2604.03315/) (2026)
- [Mind-of-Director: Multi-modal Agent-Driven Film Previsualization via Collaborative Decision-Making](https://mlsanity.com/paper/2603.14790/) (2026)
- [EvoTale: Continual Character Customization for Expanding Story Worlds](https://mlsanity.com/paper/2603.16285/) (2026)
- [Look-Before-Move: Narrative-Grounded World Visual Attention in Dynamic 3D Story Worlds](https://mlsanity.com/paper/2606.26964/) (2026)

## Abstract (arXiv)

Traditional visual storytelling is complex, requiring specialized knowledge and substantial resources, yet often constrained by human creativity and creation precision. While Large Language Models (LLMs) enhance visual storytelling, current approaches often limit themselves to 2D visuals or oversimplify stories through motion synthesis and behavioral simulation, failing to create comprehensive, multi-dimensional narratives. To this end, we present Story3D-Agent, a pioneering approach that leverages the capabilities of LLMs to transform provided narratives into 3D-rendered visualizations. By integrating procedural modeling, our approach enables precise control over multi-character actions and motions, as well as diverse decorative elements, ensuring the long-range and dynamic 3D representation. Furthermore, our method supports narrative extension through logical reasoning, ensuring that generated content remains consistent with existing conditions. We have thoroughly evaluated our Story3D-Agent to validate its effectiveness, offering a basic framework to advance 3D story representation.
