# Video Diffusion Models are Strong Video Inpainter

arXiv: https://arxiv.org/abs/2408.11402 · HTML: https://mlsanity.com/paper/2408.11402/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 17 of its 22 references that are in the map.
- First posted on arXiv 21 Aug 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 17 of 17)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Null-text Inversion for Editing Real Images using Guided Diffusion Models](https://mlsanity.com/paper/2211.09794/) (2022)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [Learning Blind Video Temporal Consistency](https://mlsanity.com/paper/1808.00449/) (2018)
- [YouTube-VOS: Sequence-to-Sequence Video Object Segmentation](https://mlsanity.com/paper/1809.00461/) (2018)
- [ProPainter: Improving Propagation and Transformer for Video Inpainting](https://mlsanity.com/paper/2309.03897/) (2023)
- [Learning Joint Spatial-Temporal Transformations for Video Inpainting](https://mlsanity.com/paper/2007.10247/) (2020)
- [Towards An End-to-End Framework for Flow-Guided Video Inpainting](https://mlsanity.com/paper/2204.02663/) (2022)
- [Flow-edge Guided Video Completion](https://mlsanity.com/paper/2009.01835/) (2020)
- [FuseFormer: Fusing Fine-Grained Information in Transformers for Video Inpainting](https://mlsanity.com/paper/2109.02974/) (2021)
- [AVID: Any-Length Video Inpainting with Diffusion Model](https://mlsanity.com/paper/2312.03816/) (2023)
- [CoCoCo: Improving Text-Guided Video Inpainting for Better Consistency, Controllability and Compatibility](https://mlsanity.com/paper/2403.12035/) (2024)
- [Progressive Temporal Feature Alignment Network for Video Inpainting](https://mlsanity.com/paper/2104.03507/) (2021)
- [Error Compensation Framework for Flow-Guided Video Inpainting](https://mlsanity.com/paper/2207.10391/) (2022)
- [Flow-Guided Diffusion for Video Inpainting](https://mlsanity.com/paper/2311.15368/) (2023)

## Built on by (most cited first, 21 of 21)

- [Se~norita-2M: A High-Quality Instruction-based Dataset for General Video Editing by Video Specialists](https://mlsanity.com/paper/2502.06734/) (2025)
- [MiniMax-Remover: Taming Bad Noise Helps Video Object Removal](https://mlsanity.com/paper/2505.24873/) (2025)
- [PhysAnimator: Physics-Guided Generative Cartoon Animation](https://mlsanity.com/paper/2501.16550/) (2025)
- [ROSE: Remove Objects with Side Effects in Videos](https://mlsanity.com/paper/2508.18633/) (2025)
- [Optical-Flow Guided Prompt Optimization for Coherent Video Generation](https://mlsanity.com/paper/2411.15540/) (2024)
- [See4D: Pose-Free 4D Generation via Auto-Regressive Video Inpainting](https://mlsanity.com/paper/2510.26796/) (2025)
- [Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpainting](https://mlsanity.com/paper/2504.11092/) (2025)
- [M2SVid: End-to-End Inpainting and Refinement for Monocular-to-Stereo Video Conversion](https://mlsanity.com/paper/2505.16565/) (2025)
- [PISCO: Precise Video Instance Insertion with Sparse Control](https://mlsanity.com/paper/2602.08277/) (2026)
- [Replace Anyone in Videos](https://mlsanity.com/paper/2409.19911/) (2024)
- [BVINet: Unlocking Blind Video Inpainting with Zero Annotations](https://mlsanity.com/paper/2502.01181/) (2025)
- [LIVEditor-14B: Lightning Unified Video Editing via In-Context Sparse Attention](https://mlsanity.com/paper/2605.04569/) (2026)
- [From Understanding to Erasing: Towards Complete and Stable Video Object Removal](https://mlsanity.com/paper/2604.01693/) (2026)
- [Diff2DGS: Reliable Reconstruction of Occluded Surgical Scenes via 2D Gaussian Splatting](https://mlsanity.com/paper/2602.18314/) (2026)
- [STATIC : Surface Temporal Affine for TIme Consistency in Video Monocular Depth Estimation](https://mlsanity.com/paper/2412.01090/) (2024)
- [Refaccade: Editing Object with Given Reference Texture](https://mlsanity.com/paper/2512.04534/) (2025)
- [From Draft to Draft-Free: One-Step Video Object Removal via Privileged Distillation and Fast Planting](https://mlsanity.com/paper/2607.14976/) (2026)
- [DiffMVR: Diffusion-based Automated Multi-Guidance Video Restoration](https://mlsanity.com/paper/2411.18745/) (2024)
- [Transformer-Based Inpainting for Real-Time 3D Streaming in Sparse Multi-Camera Setups](https://mlsanity.com/paper/2603.05507/) (2026)
- [Generating Humanless Environment Walkthroughs from Egocentric Walking Tour Videos](https://mlsanity.com/paper/2603.29036/) (2026)
- [Seen-to-Scene: Keep the Seen, Generate the Unseen for Video Outpainting](https://mlsanity.com/paper/2604.14648/) (2026)

## Abstract (arXiv)

Propagation-based video inpainting using optical flow at the pixel or feature level has recently garnered significant attention. However, it has limitations such as the inaccuracy of optical flow prediction and the propagation of noise over time. These issues result in non-uniform noise and time consistency problems throughout the video, which are particularly pronounced when the removed area is large and involves substantial movement. To address these issues, we propose a novel First Frame Filling Video Diffusion Inpainting model (FFF-VDI). We design FFF-VDI inspired by the capabilities of pre-trained image-to-video diffusion models that can transform the first frame image into a highly natural video. To apply this to the video inpainting task, we propagate the noise latent information of future frames to fill the masked areas of the first frame's noise latent code. Next, we fine-tune the pre-trained image-to-video diffusion model to generate the inpainted video. The proposed model addresses the limitations of existing methods that rely on optical flow quality, producing much more natural and temporally consistent videos. This proposed approach is the first to effectively integrate image-to-video diffusion models into video inpainting tasks. Through various comparative experiments, we demonstrate that the proposed model can robustly handle diverse inpainting types with high quality.
