# Self-supervised Learning of Hybrid Part-aware 3D Representations of 2D Gaussians and Superquadrics

arXiv: https://arxiv.org/abs/2408.10789 · HTML: https://mlsanity.com/paper/2408.10789/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 74 references that are in the map.
- First posted on arXiv 20 Aug 2024.

## Builds on (most cited first, 30 of 46)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Open3D: A Modern Library for 3D Data Processing](https://mlsanity.com/paper/1801.09847/) (2018)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [BSP-Net: Generating Compact Meshes via Binary Space Partitioning](https://mlsanity.com/paper/1911.06971/) (2019)
- [Learning Shape Abstractions by Assembling Volumetric Primitives](https://mlsanity.com/paper/1612.00404/) (2016)
- [CvxNet: Learnable Convex Decomposition](https://mlsanity.com/paper/1909.05736/) (2019)
- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance](https://mlsanity.com/paper/2312.00846/) (2023)
- [Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids](https://mlsanity.com/paper/1904.09970/) (2019)
- [GARField: Group Anything with Radiance Fields](https://mlsanity.com/paper/2401.09419/) (2024)
- [Neural Parts: Learning Expressive 3D Shape Abstractions with Invertible Neural Networks](https://mlsanity.com/paper/2103.10429/) (2021)
- [Supervised Fitting of Geometric Primitives to 3D Point Clouds](https://mlsanity.com/paper/1811.08988/) (2018)
- [OmniSeg3D: Omniversal 3D Segmentation via Hierarchical Contrastive Learning](https://mlsanity.com/paper/2311.11666/) (2023)
- [Learning Unsupervised Hierarchical Part Decomposition of 3D Objects from a Single RGB Image](https://mlsanity.com/paper/2004.01176/) (2020)
- [GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting](https://mlsanity.com/paper/2402.01459/) (2024)
- [PIE-NET: Parametric Inference of Point Cloud Edges](https://mlsanity.com/paper/2007.04883/) (2020)
- [Cluster-guided Contrastive Graph Clustering Network](https://mlsanity.com/paper/2301.01098/) (2023)
- [Im2Struct: Recovering 3D Shape Structure from a Single RGB Image](https://mlsanity.com/paper/1804.05469/) (2018)
- [PartNet: A Recursive Part Decomposition Network for Fine-grained and Hierarchical Shape Segmentation](https://mlsanity.com/paper/1903.00709/) (2019)
- [Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitives](https://mlsanity.com/paper/2307.05473/) (2023)
- [PartNeRF: Generating Part-Aware Editable 3D Shapes without 3D Supervision](https://mlsanity.com/paper/2303.09554/) (2023)
- [Neural Template: Topology-aware Reconstruction and Disentangled Generation of 3D Meshes](https://mlsanity.com/paper/2206.04942/) (2022)

## Built on by (most cited first, 8 of 8)

- [Curve-Aware Gaussian Splatting for 3D Parametric Curve Reconstruction](https://mlsanity.com/paper/2506.21401/) (2025)
- [MonoMobility: Zero-Shot 3D Mobility Analysis from Monocular Videos](https://mlsanity.com/paper/2505.11868/) (2025)
- [Learning Convex Decomposition via Feature Fields](https://mlsanity.com/paper/2603.09285/) (2026)
- [EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning](https://mlsanity.com/paper/2607.07187/) (2026)
- [SuperQuadricOcc: Real-Time Self-Supervised Semantic Occupancy Estimation with Superquadric Volume Rendering](https://mlsanity.com/paper/2511.17361/) (2025)
- [BrepGaussian: CAD reconstruction from Multi-View Images with Gaussian Splatting](https://mlsanity.com/paper/2602.21105/) (2026)
- [D-Prism: Differentiable Primitives for Structured Dynamic Modeling](https://mlsanity.com/paper/2604.17082/) (2026)
- [HoloTetSphere: Unified TetSphere Mesh Reconstruction for Physical Simulations](https://mlsanity.com/paper/2607.08398/) (2026)

## Abstract (arXiv)

Low-level 3D representations, such as point clouds, meshes, NeRFs and 3D Gaussians, are commonly used for modeling 3D objects and scenes. However, cognitive studies indicate that human perception operates at higher levels and interprets 3D environments by decomposing them into meaningful structural parts, rather than low-level elements like points or voxels. Structured geometric decomposition enhances scene interpretability and facilitates downstream tasks requiring component-level manipulation. In this work, we introduce PartGS, a self-supervised part-aware reconstruction framework that integrates 2D Gaussians and superquadrics to parse objects and scenes into an interpretable decomposition, leveraging multi-view image inputs to uncover 3D structural information. Our method jointly optimizes superquadric meshes and Gaussians by coupling their parameters within a hybrid representation. On one hand, superquadrics enable the representation of a wide range of shape primitives, facilitating flexible and meaningful decompositions. On the other hand, 2D Gaussians capture detailed texture and geometric details, ensuring high-fidelity appearance and geometry reconstruction. Operating in a self-supervised manner, our approach demonstrates superior performance compared to state-of-the-art methods across extensive experiments on the DTU, ShapeNet, and real-world datasets.
