# Narrowing the Gap between Vision and Action in Navigation

arXiv: https://arxiv.org/abs/2408.10388 · HTML: https://mlsanity.com/paper/2408.10388/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 52 references that are in the map.
- First posted on arXiv 19 Aug 2024.

## Builds on (most cited first, 30 of 38)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [DenseCLIP: Language-Guided Dense Prediction with Context-Aware Prompting](https://mlsanity.com/paper/2112.01518/) (2021)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames](https://mlsanity.com/paper/1911.00357/) (2019)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [History Aware Multimodal Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2110.13309/) (2021)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout](https://mlsanity.com/paper/1904.04195/) (2019)
- [Touchdown: Natural Language Navigation and Spatial Reasoning in Visual Street Environments](https://mlsanity.com/paper/1811.12354/) (2018)
- [Towards Learning a Generic Agent for Vision-and-Language Navigation via Pre-training](https://mlsanity.com/paper/2002.10638/) (2020)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [Think Global, Act Local: Dual-scale Graph Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2202.11742/) (2022)
- [Vision-Language Navigation with Self-Supervised Auxiliary Reasoning Tasks](https://mlsanity.com/paper/1911.07883/) (2019)
- [ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2304.03047/) (2023)
- [Stay on the Path: Instruction Fidelity in Vision-and-Language Navigation](https://mlsanity.com/paper/1905.12255/) (2019)
- [Waypoint Models for Instruction-guided Navigation in Continuous Environments](https://mlsanity.com/paper/2110.02207/) (2021)
- [BEVBert: Multimodal Map Pre-training for Language-guided Navigation](https://mlsanity.com/paper/2212.04385/) (2022)
- [SOON: Scenario Oriented Object Navigation with Graph-based Exploration](https://mlsanity.com/paper/2103.17138/) (2021)
- [Building Generalizable Agents with a Realistic and Rich 3D Environment](https://mlsanity.com/paper/1801.02209/) (2018)
- [General Evaluation for Instruction Conditioned Navigation using Dynamic Time Warping](https://mlsanity.com/paper/1907.05446/) (2019)
- [Structured Scene Memory for Vision-Language Navigation](https://mlsanity.com/paper/2103.03454/) (2021)
- [Language-Aligned Waypoint (LAW) Supervision for Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2109.15207/) (2021)

## Built on by (most cited first, 5 of 5)

- [SPARTUN3D: Situated Spatial Understanding of 3D World in Large Language Models](https://mlsanity.com/paper/2410.03878/) (2024)
- [Bootstrapping Language-Guided Navigation Learning with Self-Refining Data Flywheel](https://mlsanity.com/paper/2412.08467/) (2024)
- [View Invariant Learning for Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2507.08831/) (2025)
- [DAgger Diffusion Navigation: DAgger Boosted Diffusion Policy for Vision-Language Navigation](https://mlsanity.com/paper/2508.09444/) (2025)
- [Goal2Pixel: Grounding Goals to Pixels for Vision-Language Navigation](https://mlsanity.com/paper/2606.01621/) (2026)

## Abstract (arXiv)

The existing methods for Vision and Language Navigation in the Continuous Environment (VLN-CE) commonly incorporate a waypoint predictor to discretize the environment. This simplifies the navigation actions into a view selection task and improves navigation performance significantly compared to direct training using low-level actions. However, the VLN-CE agents are still far from the real robots since there are gaps between their visual perception and executed actions. First, VLN-CE agents that discretize the visual environment are primarily trained with high-level view selection, which causes them to ignore crucial spatial reasoning within the low-level action movements. Second, in these models, the existing waypoint predictors neglect object semantics and their attributes related to passibility, which can be informative in indicating the feasibility of actions. To address these two issues, we introduce a low-level action decoder jointly trained with high-level action prediction, enabling the current VLN agent to learn and ground the selected visual view to the low-level controls. Moreover, we enhance the current waypoint predictor by utilizing visual representations containing rich semantic information and explicitly masking obstacles based on humans' prior knowledge about the feasibility of actions. Empirically, our agent can improve navigation performance metrics compared to the strong baselines on both high-level and low-level actions.
