# NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction

arXiv: https://arxiv.org/abs/2408.10178 · HTML: https://mlsanity.com/paper/2408.10178/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 49 references that are in the map.
- First posted on arXiv 19 Aug 2024.

## Builds on (most cited first, 30 of 31)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [MVSNet: Depth Inference for Unstructured Multi-view Stereo](https://mlsanity.com/paper/1804.02505/) (2018)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [Neuralangelo: High-Fidelity Neural Surface Reconstruction](https://mlsanity.com/paper/2306.03092/) (2023)
- [Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scans](https://mlsanity.com/paper/2110.04994/) (2021)
- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction](https://mlsanity.com/paper/2406.06521/) (2024)
- [Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2205.15848/) (2022)
- [Improving neural implicit surfaces geometry with patch warping](https://mlsanity.com/paper/2112.09648/) (2021)
- [NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors](https://mlsanity.com/paper/2206.13597/) (2022)
- [Multi-Scale Geometric Consistency Guided Multi-View Stereo](https://mlsanity.com/paper/1904.08103/) (2019)
- [Visibility-aware Multi-view Stereo Network](https://mlsanity.com/paper/2008.07928/) (2020)
- [PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices](https://mlsanity.com/paper/2211.12562/) (2022)
- [Adaptive Shells for Efficient Neural Radiance Field Rendering](https://mlsanity.com/paper/2311.10091/) (2023)
- [Human Performance Modeling and Rendering via Neural Animated Mesh](https://mlsanity.com/paper/2209.08468/) (2022)
- [IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesis](https://mlsanity.com/paper/2210.00647/) (2022)
- [PVO: Panoptic Visual Odometry](https://mlsanity.com/paper/2207.01610/) (2022)
- [Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail](https://mlsanity.com/paper/2309.10336/) (2023)
- [iDF-SLAM: End-to-End RGB-D SLAM with Neural Implicit Mapping and Deep Feature Tracking](https://mlsanity.com/paper/2209.07919/) (2022)
- [VisCo Grids: Surface Reconstruction with Viscosity and Coarea Grids](https://mlsanity.com/paper/2303.14569/) (2023)
- [DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstruction](https://mlsanity.com/paper/2308.15536/) (2023)

## Built on by (most cited first, 16 of 16)

- [DiffPano: Scalable and Consistent Text to Panorama Generation with Spherical Epipolar-Aware Diffusion](https://mlsanity.com/paper/2410.24203/) (2024)
- [PhysFlow: Unleashing the Potential of Multi-modal Foundation Models and Video Diffusion for 4D Dynamic Physical Scene Simulation](https://mlsanity.com/paper/2411.14423/) (2024)
- [CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction](https://mlsanity.com/paper/2503.23044/) (2025)
- [StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting](https://mlsanity.com/paper/2410.04354/) (2024)
- [GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction](https://mlsanity.com/paper/2509.18090/) (2025)
- [ND-SDF: Learning Normal Deflection Fields for High-Fidelity Indoor Reconstruction](https://mlsanity.com/paper/2408.12598/) (2024)
- [J-NeuS: Joint field optimization for Neural Surface reconstruction in urban scenes with limited image overlap](https://mlsanity.com/paper/2501.03932/) (2025)
- [Advancing Structured Priors for Sparse-Voxel Surface Reconstruction](https://mlsanity.com/paper/2601.17720/) (2026)
- [Hyperspectral Image Classification via Efficient Global Spectral Supertoken Clustering](https://mlsanity.com/paper/2604.27364/) (2026)
- [Revisiting Photometric Ambiguity for Accurate Gaussian-Splatting Surface Reconstruction](https://mlsanity.com/paper/2605.12494/) (2026)
- [HessianForge: Scalable LiDAR reconstruction with Physics-Informed Neural Representation and Smoothness Energy Constraints](https://mlsanity.com/paper/2503.08929/) (2025)
- [A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction](https://mlsanity.com/paper/2507.11321/) (2025)
- [Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstruction](https://mlsanity.com/paper/2605.26616/) (2026)
- [Learning Spectral and Polarimetric Clues for One-to-Multimodal Novel View Synthesis](https://mlsanity.com/paper/2607.02372/) (2026)
- [Surfsvr: 2D Surface Priors as 3D Geometric Regularizers for Sparse Voxel Reconstruction](https://mlsanity.com/paper/2608.11938/) (2026)
- [NeuDonatello: Uncertainty-Aware Framework for Accurate Neural SDF Learning](https://mlsanity.com/paper/2608.26504/) (2026)

## Abstract (arXiv)

Signed Distance Function (SDF)-based volume rendering has demonstrated significant capabilities in surface reconstruction. Although promising, SDF-based methods often fail to capture detailed geometric structures, resulting in visible defects. By comparing SDF-based volume rendering to density-based volume rendering, we identify two main factors within the SDF-based approach that degrade surface quality: SDF-to-density representation and geometric regularization. These factors introduce challenges that hinder the optimization of the SDF field. To address these issues, we introduce NeuRodin, a novel two-stage neural surface reconstruction framework that not only achieves high-fidelity surface reconstruction but also retains the flexible optimization characteristics of density-based methods. NeuRodin incorporates innovative strategies that facilitate transformation of arbitrary topologies and reduce artifacts associated with density bias. Extensive evaluations on the Tanks and Temples and ScanNet++ datasets demonstrate the superiority of NeuRodin, showing strong reconstruction capabilities for both indoor and outdoor environments using solely posed RGB captures. Project website: https://open3dvlab.github.io/NeuRodin/
