# Learning Precise Affordances from Egocentric Videos for Robotic Manipulation

arXiv: https://arxiv.org/abs/2408.10123 · HTML: https://mlsanity.com/paper/2408.10123/

## Key facts

- Cited by 34 papers in the map (data through 14 Oct 2026).
- Builds on 64 of its 87 references that are in the map.
- First posted on arXiv 19 Aug 2024.

## Builds on (most cited first, 30 of 64)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [Encoder-Decoder with Atrous Separable Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1802.02611/) (2018)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [Pyramid Scene Parsing Network](https://mlsanity.com/paper/1612.01105/) (2016)
- [V-Net: Fully Convolutional Neural Networks for Volumetric Medical Image Segmentation](https://mlsanity.com/paper/1606.04797/) (2016)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models](https://mlsanity.com/paper/2307.05973/) (2023)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [Vision Transformer Adapter for Dense Predictions](https://mlsanity.com/paper/2205.08534/) (2022)
- [Rescaling Egocentric Vision](https://mlsanity.com/paper/2006.13256/) (2020)
- [Video Object Segmentation using Space-Time Memory Networks](https://mlsanity.com/paper/1904.00607/) (2019)
- [DeiT III: Revenge of the ViT](https://mlsanity.com/paper/2204.07118/) (2022)
- [Deep ViT Features as Dense Visual Descriptors](https://mlsanity.com/paper/2112.05814/) (2021)
- [HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction](https://mlsanity.com/paper/2203.01577/) (2022)
- [Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation](https://mlsanity.com/paper/2312.02145/) (2023)
- [Understanding Human Hands in Contact at Internet Scale](https://mlsanity.com/paper/2006.06669/) (2020)
- [Affordances from Human Videos as a Versatile Representation for Robotics](https://mlsanity.com/paper/2304.08488/) (2023)

## Built on by (most cited first, 30 of 34)

- [Evo-1: Lightweight Vision-Language-Action Model with Preserved Semantic Alignment](https://mlsanity.com/paper/2511.04555/) (2025)
- [Robotic Manipulation by Imitating Generated Videos Without Physical Demonstrations](https://mlsanity.com/paper/2507.00990/) (2025)
- [PALM: Progress-Aware Policy Learning via Affordance Reasoning for Long-Horizon Robotic Manipulation](https://mlsanity.com/paper/2601.07060/) (2026)
- [GLOVER: Generalizable Open-Vocabulary Affordance Reasoning for Task-Oriented Grasping](https://mlsanity.com/paper/2411.12286/) (2024)
- [OPENTOUCH: Bringing Full-Hand Touch to Real-World Interaction](https://mlsanity.com/paper/2512.16842/) (2025)
- [GLOVER++: Unleashing the Potential of Affordance Learning from Human Behaviors for Robotic Manipulation](https://mlsanity.com/paper/2505.11865/) (2025)
- [T-Rex: Tactile-Reactive Dexterous Manipulation](https://mlsanity.com/paper/2606.17055/) (2026)
- [Generating 6DoF Object Manipulation Trajectories from Action Description in Egocentric Vision](https://mlsanity.com/paper/2506.03605/) (2025)
- [RAGNet: Large-scale Reasoning-based Affordance Segmentation Benchmark towards General Grasping](https://mlsanity.com/paper/2507.23734/) (2025)
- [Mask2IV: Interaction-Centric Video Generation via Mask Trajectories](https://mlsanity.com/paper/2510.03135/) (2025)
- [Fast Flow-based Visuomotor Policies via Conditional Optimal Transport Couplings](https://mlsanity.com/paper/2505.01179/) (2025)
- [Gaze2Act: Gaze-Conditioned Vision-Language-Action Policies for Interactive Robot Manipulation](https://mlsanity.com/paper/2605.30282/) (2026)
- [UniAff: A Unified Representation of Affordances for Tool Usage and Articulation with Vision-Language Models](https://mlsanity.com/paper/2409.20551/) (2024)
- [Multi-Keypoint Affordance Representation for Functional Dexterous Grasping](https://mlsanity.com/paper/2502.20018/) (2025)
- [The Temporal Trap: Entanglement in Pre-Trained Visual Representations for Visuomotor Policy Learning](https://mlsanity.com/paper/2502.03270/) (2025)
- [Resource-Efficient Affordance Grounding with Complementary Depth and Semantic Prompts](https://mlsanity.com/paper/2503.02600/) (2025)
- [Weakly-Supervised Learning of Dense Functional Correspondences](https://mlsanity.com/paper/2509.03893/) (2025)
- [Affordance-Guided Diffusion Prior for 3D Hand Reconstruction](https://mlsanity.com/paper/2510.00506/) (2025)
- [Attentive Feature Aggregation or: How Policies Learn to Stop Worrying about Robustness and Attend to Task-Relevant Visual Cues](https://mlsanity.com/paper/2511.10762/) (2025)
- [SKT: Integrating State-Aware Keypoint Trajectories with Vision-Language Models for Robotic Garment Manipulation](https://mlsanity.com/paper/2409.18082/) (2024)
- [VAGNet: Grounding 3D Affordance from Human-Object Interactions in Videos](https://mlsanity.com/paper/2602.20608/) (2026)
- [CompassAD: Intent-Driven 3D Affordance Grounding in Functionally Competing Objects](https://mlsanity.com/paper/2604.02060/) (2026)
- [GIVE: Grounding Human Gestures in Vision-Language-Action Models](https://mlsanity.com/paper/2606.13435/) (2026)
- [FactCheck: Feasibility-aware Long-term Action Anticipation with Multi-agent Collaboration](https://mlsanity.com/paper/2606.14778/) (2026)
- [ConGraspXL: Controllable Constraint-Conditioned Dexterous Grasping Motion Synthesis](https://mlsanity.com/paper/2609.16319/) (2026)
- [Probing and Bridging Geometry-Interaction Cues for Affordance Reasoning in Vision Foundation Models](https://mlsanity.com/paper/2602.20501/) (2026)
- [AffordMatcher: Affordance Learning in 3D Scenes from Visual Signifiers](https://mlsanity.com/paper/2603.27970/) (2026)
- [BLaDA: Bridging Language to Functional Dexterous Actions within 3DGS Fields](https://mlsanity.com/paper/2604.08410/) (2026)
- [Uncertainty Estimation in Instance Segmentation of Affordances via Bayesian Visual Transformers](https://mlsanity.com/paper/2605.03614/) (2026)
- [SceneParser: Hierarchical Scene Parsing for Visual Semantics Understanding](https://mlsanity.com/paper/2605.14923/) (2026)

## Abstract (arXiv)

Affordance, defined as the potential actions that an object offers, is crucial for embodied AI agents. For example, such knowledge directs an agent to grasp a knife by the handle for cutting or by the blade for safe handover. While existing approaches have made notable progress, affordance research still faces three key challenges: data scarcity, poor generalization, and real-world deployment. Specifically, there is a lack of large-scale affordance datasets with precise segmentation maps, existing models struggle to generalize across different domains or novel object and affordance classes, and little work demonstrates deployability in real-world scenarios. In this work, we address these issues by proposing a complete affordance learning system that (1) takes in egocentric videos and outputs precise affordance annotations without human labeling, (2) leverages geometric information and vision foundation models to improve generalization, and (3) introduces a framework that facilitates affordance-oriented robotic manipulation such as tool grasping and robot-to-human tool handover. Experimental results show that our model surpasses the state-of-the-art by 13.8% in mIoU, and the framework achieves 77.1% successful grasping among 179 trials, including evaluations on seen, unseen classes, and cluttered scenes. Project page: https://reagan1311.github.io/affgrasp.
