# Model-based RL as a Minimalist Approach to Horizon-Free and Second-Order Bounds

arXiv: https://arxiv.org/abs/2408.08994 · HTML: https://mlsanity.com/paper/2408.08994/

## Key facts

- Cited by 11 papers in the map (data through 7 Oct 2026).
- Builds on 39 of its 56 references that are in the map.
- First posted on arXiv 16 Aug 2024.

## Builds on (most cited first, 30 of 39)

- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [FLAMBE: Structural Complexity and Representation Learning of Low Rank MDPs](https://mlsanity.com/paper/2006.10814/) (2020)
- [The Statistical Complexity of Interactive Decision Making](https://mlsanity.com/paper/2112.13487/) (2021)
- [Tighter Problem-Dependent Regret Bounds in Reinforcement Learning without Domain Knowledge using Value Function Bounds](https://mlsanity.com/paper/1901.00210/) (2019)
- [Pessimistic Model-based Offline Reinforcement Learning under Partial Coverage](https://mlsanity.com/paper/2107.06226/) (2021)
- [Representation Learning for Online and Offline RL in Low-rank MDPs](https://mlsanity.com/paper/2110.04652/) (2021)
- [When Is Partially Observable Reinforcement Learning Not Scary?](https://mlsanity.com/paper/2204.08967/) (2022)
- [Is Reinforcement Learning More Difficult Than Bandits? A Near-optimal Algorithm Escaping the Curse of Horizon](https://mlsanity.com/paper/2009.13503/) (2020)
- [Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning](https://mlsanity.com/paper/2407.15007/) (2024)
- [Efficient First-Order Contextual Bandits: Prediction, Allocation, and Triangular Discrimination](https://mlsanity.com/paper/2107.02237/) (2021)
- [Computationally Efficient Horizon-Free Reinforcement Learning for Linear Mixture MDPs](https://mlsanity.com/paper/2205.11507/) (2022)
- [Improved Variance-Aware Confidence Sets for Linear Bandits and Linear Mixture MDP](https://mlsanity.com/paper/2101.12745/) (2021)
- [GEC: A Unified Framework for Interactive Decision Making in MDP, POMDP, and Beyond](https://mlsanity.com/paper/2211.01962/) (2022)
- [Improved Regret Analysis for Variance-Adaptive Linear Bandits and Horizon-Free Linear Mixture MDPs](https://mlsanity.com/paper/2111.03289/) (2021)
- [Settling the Sample Complexity of Online Reinforcement Learning](https://mlsanity.com/paper/2307.13586/) (2023)
- [PAC Reinforcement Learning for Predictive State Representations](https://mlsanity.com/paper/2207.05738/) (2022)
- [Variance-Dependent Regret Bounds for Linear Bandits and Reinforcement Learning: Adaptivity and Computational Efficiency](https://mlsanity.com/paper/2302.10371/) (2023)
- [First-Order Regret in Reinforcement Learning with Linear Function Approximation: A Robust Estimation Approach](https://mlsanity.com/paper/2112.03432/) (2021)
- [Nearly Horizon-Free Offline Reinforcement Learning](https://mlsanity.com/paper/2103.14077/) (2021)
- [Is Long Horizon Reinforcement Learning More Difficult Than Short Horizon Reinforcement Learning?](https://mlsanity.com/paper/2005.00527/) (2020)
- [Stochastic Shortest Path: Minimax, Parameter-Free and Towards Horizon-Free Regret](https://mlsanity.com/paper/2104.11186/) (2021)
- [Corruption-Robust Offline Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2310.14550/) (2023)
- [Horizon-Free Reinforcement Learning in Polynomial Time: the Power of Stationary Policies](https://mlsanity.com/paper/2203.12922/) (2022)
- [The Benefits of Being Distributional: Small-Loss Bounds for Reinforcement Learning](https://mlsanity.com/paper/2305.15703/) (2023)
- [More Benefits of Being Distributional: Second-Order Bounds for Reinforcement Learning](https://mlsanity.com/paper/2402.07198/) (2024)
- [First- and Second-Order Bounds for Adversarial Linear Contextual Bandits](https://mlsanity.com/paper/2305.00832/) (2023)

## Built on by (most cited first, 11 of 11)

- [Scaling Test-Time Compute Without Verification or RL is Suboptimal](https://mlsanity.com/paper/2502.12118/) (2025)
- [Diffusing States and Matching Scores: A New Framework for Imitation Learning](https://mlsanity.com/paper/2410.13855/) (2024)
- [Towards a Sharp Analysis of Offline Policy Learning for f-Divergence-Regularized Contextual Bandits](https://mlsanity.com/paper/2502.06051/) (2025)
- [The Central Role of the Loss Function in Reinforcement Learning](https://mlsanity.com/paper/2409.12799/) (2024)
- [Catoni Contextual Bandits are Robust to Heavy-tailed Rewards](https://mlsanity.com/paper/2502.02486/) (2025)
- [Provable Zero-Shot Generalization in Offline Reinforcement Learning](https://mlsanity.com/paper/2503.07988/) (2025)
- [Near-Optimal Second-Order Guarantees for Model-Based Adversarial Imitation Learning](https://mlsanity.com/paper/2510.09487/) (2025)
- [On the Optimal Sample Complexity of Offline Multi-Armed Bandits with KL Regularization](https://mlsanity.com/paper/2605.02141/) (2026)
- [Instance-Dependent Continuous-Time Reinforcement Learning via Maximum Likelihood Estimation](https://mlsanity.com/paper/2508.02103/) (2025)
- [Variance-Aware Feel-Good Thompson Sampling for Contextual Bandits](https://mlsanity.com/paper/2511.02123/) (2025)
- [Breaking the Total Variance Barrier: Sharp Sample Complexity for Linear Heteroscedastic Bandits with Fixed Action Set](https://mlsanity.com/paper/2607.23679/) (2026)

## Abstract (arXiv)

Learning a transition model via Maximum Likelihood Estimation (MLE) followed by planning inside the learned model is perhaps the most standard and simplest Model-based Reinforcement Learning (RL) framework. In this work, we show that such a simple Model-based RL scheme, when equipped with optimistic and pessimistic planning procedures, achieves strong regret and sample complexity bounds in online and offline RL settings. Particularly, we demonstrate that under the conditions where the trajectory-wise reward is normalized between zero and one and the transition is time-homogenous, it achieves nearly horizon-free and second-order bounds. Nearly horizon-free means that our bounds have no polynomial dependence on the horizon of the Markov Decision Process. A second-order bound is a type of instance-dependent bound that scales with respect to the variances of the returns of the policies which can be small when the system is nearly deterministic and (or) the optimal policy has small values. We highlight that our algorithms are simple, fairly standard, and indeed have been extensively studied in the RL literature: they learn a model via MLE, build a version space around the MLE solution, and perform optimistic or pessimistic planning depending on whether operating in the online or offline mode. These algorithms do not rely on additional specialized algorithmic designs such as learning variances and performing variance-weighted learning and thus can easily leverage non-linear function approximations. The simplicity of the algorithms also implies that our horizon-free and second-order regret analysis is actually standard and mainly follows the general framework of optimism/pessimism in the face of uncertainty.
