# Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment

arXiv: https://arxiv.org/abs/2408.08396 · HTML: https://mlsanity.com/paper/2408.08396/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 29 references that are in the map.
- First posted on arXiv 15 Aug 2024.

## Builds on (most cited first, 16 of 16)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [BERTScore: Evaluating Text Generation with BERT](https://mlsanity.com/paper/1904.09675/) (2019)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Scaling Up Visual and Vision-Language Representation Learning With Noisy Text Supervision](https://mlsanity.com/paper/2102.05918/) (2021)
- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [MMBench: Is Your Multi-modal Model an All-around Player?](https://mlsanity.com/paper/2307.06281/) (2023)
- [MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGI](https://mlsanity.com/paper/2311.16502/) (2023)
- [Kosmos-2: Grounding Multimodal Large Language Models to the World](https://mlsanity.com/paper/2306.14824/) (2023)
- [How Far Are We to GPT-4V? Closing the Gap to Commercial Multimodal Models with Open-Source Suites](https://mlsanity.com/paper/2404.16821/) (2024)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [GlitchBench: Can large multimodal models detect video game glitches?](https://mlsanity.com/paper/2312.05291/) (2023)
- [Automated Video Game Testing Using Synthetic and Human-Like Agents](https://mlsanity.com/paper/1906.00317/) (2019)
- [A Survey of Video Game Testing](https://mlsanity.com/paper/2103.06431/) (2021)
- [Large Language Models are Pretty Good Zero-Shot Video Game Bug Detectors](https://mlsanity.com/paper/2210.02506/) (2022)

## Built on by (most cited first, 3 of 3)

- [LaViDa: A Large Diffusion Language Model for Multimodal Understanding](https://mlsanity.com/paper/2505.16839/) (2025)
- [Self-Purification Mitigates Backdoors in Multimodal Diffusion Language Models](https://mlsanity.com/paper/2602.22246/) (2026)
- [VRScout: Towards Real-Time, Autonomous Testing of Virtual Reality Games](https://mlsanity.com/paper/2511.00002/) (2025)

## Abstract (arXiv)

Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations with testers who have no prior knowledge of the game. Recent Vision-Language Models (VLMs) have demonstrated significant capabilities in understanding and interpreting visual content. VLMs can analyze images, provide detailed insights, and answer questions about their content. They can recognize objects, actions, and contexts in visual data, making them valuable tools for various applications, including automated game testing. In this work, we propose an automated game-testing solution to evaluate the quality of game tutorials. Our approach leverages VLMs to analyze frames from video game tutorials, answer relevant questions to simulate human perception, and provide feedback. This feedback is compared with expected results to identify confusing or problematic scenes and highlight potential errors for developers. In addition, we publish complete tutorial videos and annotated frames from different game versions used in our tests. This solution reduces the need for extensive manual testing, especially by speeding up and simplifying the initial development stages of the tutorial to improve the final game experience.
