# MVInpainter: Learning Multi-View Consistent Inpainting to Bridge 2D and 3D Editing

arXiv: https://arxiv.org/abs/2408.08000 · HTML: https://mlsanity.com/paper/2408.08000/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Builds on 96 of its 108 references that are in the map.
- First posted on arXiv 15 Aug 2024.

## Builds on (most cited first, 30 of 96)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Context Encoders: Feature Learning by Inpainting](https://mlsanity.com/paper/1604.07379/) (2016)
- [Palette: Image-to-Image Diffusion Models](https://mlsanity.com/paper/2111.05826/) (2021)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)

## Built on by (most cited first, 30 of 30)

- [VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space](https://mlsanity.com/paper/2508.19247/) (2025)
- [Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects](https://mlsanity.com/paper/2412.00518/) (2024)
- [SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis](https://mlsanity.com/paper/2411.16443/) (2024)
- [Towards Cross-View Point Correspondence in Vision-Language Models](https://mlsanity.com/paper/2512.04686/) (2025)
- [IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement](https://mlsanity.com/paper/2503.04501/) (2025)
- [InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model](https://mlsanity.com/paper/2506.10980/) (2025)
- [GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials](https://mlsanity.com/paper/2601.09265/) (2026)
- [Geometry-Aware Diffusion Models for Multiview Scene Inpainting](https://mlsanity.com/paper/2502.13335/) (2025)
- [Omni-3DEdit: Generalized Versatile 3D Editing in One-Pass](https://mlsanity.com/paper/2603.17841/) (2026)
- [FreeInsert: Disentangled Text-Guided Object Insertion in 3D Gaussian Scene without Spatial Priors](https://mlsanity.com/paper/2505.01322/) (2025)
- [C3Editor: Achieving Controllable Consistency in 2D Model for 3D Editing](https://mlsanity.com/paper/2510.04539/) (2025)
- [FreeCond: Free Lunch in the Input Conditions of Text-Guided Inpainting](https://mlsanity.com/paper/2412.00427/) (2024)
- [ShapeUP: Scalable Image-Conditioned 3D Editing](https://mlsanity.com/paper/2602.05676/) (2026)
- [DiGA3D: Coarse-to-Fine Diffusional Propagation of Geometry and Appearance for Versatile 3D Inpainting](https://mlsanity.com/paper/2507.00429/) (2025)
- [SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting](https://mlsanity.com/paper/2509.07809/) (2025)
- [Perspective-aware 3D Gaussian Inpainting with Multi-view Consistency](https://mlsanity.com/paper/2510.10993/) (2025)
- [Fillerbuster: Unified Generative Scene Completion Model for Casual Captures](https://mlsanity.com/paper/2502.05175/) (2025)
- [IGFuse: Interactive 3D Gaussian Scene Reconstruction via Multi-Scans Fusion](https://mlsanity.com/paper/2508.13153/) (2025)
- [SplatSearch: Instance Image Goal Navigation for Mobile Robots using 3D Gaussian Splatting and Diffusion Models](https://mlsanity.com/paper/2511.12972/) (2025)
- [Towards High-Fidelity 3D Portrait Generation with Rich Details by Cross-View Prior-Aware Diffusion](https://mlsanity.com/paper/2411.10369/) (2024)
- [DeclutterNeRF: Generative-Free 3D Scene Recovery for Occlusion Removal](https://mlsanity.com/paper/2504.04679/) (2025)
- [DSG-World: Learning a 3D Gaussian World Model from Dual State Videos](https://mlsanity.com/paper/2506.05217/) (2025)
- [JointEdit3D: Feed-Forward 3D Scene Editing in a Unified Latent Space](https://mlsanity.com/paper/2606.13345/) (2026)
- [VEIGAR: View-consistent Explicit Inpainting and Geometry Alignment for 3D object Removal](https://mlsanity.com/paper/2506.15821/) (2025)
- [Human Interaction-Aware 3D Reconstruction from a Single Image](https://mlsanity.com/paper/2604.05436/) (2026)
- [GeM-NR: Geometry-Aware Multi-View Editing for Nonrigid Scene Changes](https://mlsanity.com/paper/2606.05142/) (2026)
- [Lighting-Consistent Object Transfer Across Radiance Fields](https://mlsanity.com/paper/2606.22481/) (2026)
- [CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidance](https://mlsanity.com/paper/2606.27584/) (2026)
- [Restore3D: Breathing Life into Broken Objects with Shape and Texture Restoration](https://mlsanity.com/paper/2607.00522/) (2026)
- [Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editing](https://mlsanity.com/paper/2608.02711/) (2026)

## Abstract (arXiv)

Novel View Synthesis (NVS) and 3D generation have recently achieved prominent improvements. However, these works mainly focus on confined categories or synthetic 3D assets, which are discouraged from generalizing to challenging in-the-wild scenes and fail to be employed with 2D synthesis directly. Moreover, these methods heavily depended on camera poses, limiting their real-world applications. To overcome these issues, we propose MVInpainter, re-formulating the 3D editing as a multi-view 2D inpainting task. Specifically, MVInpainter partially inpaints multi-view images with the reference guidance rather than intractably generating an entirely novel view from scratch, which largely simplifies the difficulty of in-the-wild NVS and leverages unmasked clues instead of explicit pose conditions. To ensure cross-view consistency, MVInpainter is enhanced by video priors from motion components and appearance guidance from concatenated reference key&value attention. Furthermore, MVInpainter incorporates slot attention to aggregate high-level optical flow features from unmasked regions to control the camera movement with pose-free training and inference. Sufficient scene-level experiments on both object-centric and forward-facing datasets verify the effectiveness of MVInpainter, including diverse tasks, such as multi-view object removal, synthesis, insertion, and replacement. The project page is https://ewrfcas.github.io/MVInpainter/.
