# Learned Single-Pass Multitasking Perceptual Graphics for Immersive Displays

arXiv: https://arxiv.org/abs/2408.07836 · HTML: https://mlsanity.com/paper/2408.07836/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 49 references that are in the map.
- First posted on arXiv 31 Jul 2024.

## Builds on (most cited first, 16 of 16)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Enhanced Deep Residual Networks for Single Image Super-Resolution](https://mlsanity.com/paper/1707.02921/) (2017)
- [Beyond a Gaussian Denoiser: Residual Learning of Deep CNN for Image Denoising](https://mlsanity.com/paper/1608.03981/) (2016)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [StyleCLIP: Text-Driven Manipulation of StyleGAN Imagery](https://mlsanity.com/paper/2103.17249/) (2021)
- [Composer: Creative and Controllable Image Synthesis with Composable Conditions](https://mlsanity.com/paper/2302.09778/) (2023)
- [AdaShare: Learning What To Share For Efficient Deep Multi-Task Learning](https://mlsanity.com/paper/1911.12423/) (2019)
- [Semantic Image Synthesis via Adversarial Learning](https://mlsanity.com/paper/1707.06873/) (2017)
- [Deep White-Balance Editing](https://mlsanity.com/paper/2004.01354/) (2020)
- [Neural Preset for Color Style Transfer](https://mlsanity.com/paper/2303.13511/) (2023)
- [Towards Metamerism via Foveated Style Transfer](https://mlsanity.com/paper/1705.10041/) (2017)
- [Color-Perception-Guided Display Power Reduction for Virtual Reality](https://mlsanity.com/paper/2209.07610/) (2022)
- [ChromaCorrect: Prescription Correction in Virtual Reality Headsets through Perceptual Guidance](https://mlsanity.com/paper/2212.04264/) (2022)

## Built on by (most cited first, 1 of 1)

- [Foveation Improves Payload Capacity in Steganography](https://mlsanity.com/paper/2510.13151/) (2025)

## Abstract (arXiv)

Emerging immersive display technologies efficiently utilize resources with perceptual graphics methods such as foveated rendering and denoising. Running multiple perceptual graphics methods challenges devices with limited power and computational resources. We propose a computationally-lightweight learned multitasking perceptual graphics model. Given RGB images and text-prompts, our model performs text-described perceptual tasks in a single inference step. Simply daisy-chaining multiple models or training dedicated models can lead to model management issues and exhaust computational resources. In contrast, our flexible method unlocks consistent high quality perceptual effects with reasonable compute, supporting various permutations at varied intensities using adjectives in text prompts (e.g. mildly, lightly). Text-guidance provides ease of use for dynamic requirements such as creative processes. To train our model, we propose a dataset containing source and perceptually enhanced images with corresponding text prompts. We evaluate our model on desktop and embedded platforms and validate perceptual quality through a user study.
