# SigmaRL: A Sample-Efficient and Generalizable Multi-Agent Reinforcement Learning Framework for Motion Planning

arXiv: https://arxiv.org/abs/2408.07644 · HTML: https://mlsanity.com/paper/2408.07644/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 34 references that are in the map.
- First posted on arXiv 14 Aug 2024.

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [ChauffeurNet: Learning to Drive by Imitating the Best and Synthesizing the Worst](https://mlsanity.com/paper/1812.03079/) (2018)
- [Quantifying Generalization in Reinforcement Learning](https://mlsanity.com/paper/1812.02341/) (2018)
- [MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement Learning](https://mlsanity.com/paper/2109.12674/) (2021)
- [The Complexity of Decentralized Control of Markov Decision Processes](https://mlsanity.com/paper/1301.3836/) (2013)
- [A Survey of Zero-shot Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2111.09794/) (2021)
- [Sample-Efficient Reinforcement Learning with Stochastic Ensemble Value Expansion](https://mlsanity.com/paper/1807.01675/) (2018)
- [Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?](https://mlsanity.com/paper/1910.03016/) (2019)
- [EPOpt: Learning Robust Neural Network Policies Using Model Ensembles](https://mlsanity.com/paper/1610.01283/) (2016)
- [Generalization and Regularization in DQN](https://mlsanity.com/paper/1810.00123/) (2018)
- [Reaching the Limit in Autonomous Racing: Optimal Control versus Reinforcement Learning](https://mlsanity.com/paper/2310.10943/) (2023)
- [Survey of Deep Reinforcement Learning for Motion Planning of Autonomous Vehicles](https://mlsanity.com/paper/2001.11231/) (2020)
- [A Deeper Look at Experience Replay](https://mlsanity.com/paper/1712.01275/) (2017)
- [Transient Non-Stationarity and Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2006.05826/) (2020)
- [VMAS: A Vectorized Multi-Agent Simulator for Collective Robot Learning](https://mlsanity.com/paper/2207.03530/) (2022)
- [Cyber-Physical Mobility Lab: An Open-Source Platform for Networked and Autonomous Vehicles](https://mlsanity.com/paper/2004.10063/) (2020)

## Built on by (most cited first, 3 of 3)

- [CoMoCAVs: Cohesive Decision-Guided Motion Planning for Connected and Autonomous Vehicles with Multi-Policy Reinforcement Learning](https://mlsanity.com/paper/2507.14903/) (2025)
- [Curriculum-Based Iterative Self-Play for Scalable Multi-Drone Racing](https://mlsanity.com/paper/2510.22570/) (2025)
- [Beyond Safety Filtering: Control Barrier Function-Informed Reinforcement Learning for Connected and Automated Vehicles](https://mlsanity.com/paper/2605.16894/) (2026)

## Abstract (arXiv)

This paper introduces an open-source, decentralized framework named SigmaRL, designed to enhance both sample efficiency and generalization of multi-agent Reinforcement Learning (RL) for motion planning of connected and automated vehicles. Most RL agents exhibit a limited capacity to generalize, often focusing narrowly on specific scenarios, and are usually evaluated in similar or even the same scenarios seen during training. Various methods have been proposed to address these challenges, including experience replay and regularization. However, how observation design in RL affects sample efficiency and generalization remains an under-explored area. We address this gap by proposing five strategies to design information-dense observations, focusing on general features that are applicable to most traffic scenarios. We train our RL agents using these strategies on an intersection and evaluate their generalization through numerical experiments across completely unseen traffic scenarios, including a new intersection, an on-ramp, and a roundabout. Incorporating these information-dense observations reduces training times to under one hour on a single CPU, and the evaluation results reveal that our RL agents can effectively zero-shot generalize. Code: github.com/bassamlab/SigmaRL
