# Learning Multi-Modal Whole-Body Control for Real-World Humanoid Robots

arXiv: https://arxiv.org/abs/2408.07295 · HTML: https://mlsanity.com/paper/2408.07295/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 36 references that are in the map.
- First posted on arXiv 30 Jul 2024.

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Learning Quadrupedal Locomotion over Challenging Terrain](https://mlsanity.com/paper/2010.11251/) (2020)
- [Perpetual Humanoid Control for Real-time Simulated Avatars](https://mlsanity.com/paper/2305.06456/) (2023)
- [Expressive Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2402.16796/) (2024)
- [Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation](https://mlsanity.com/paper/2403.04436/) (2024)
- [Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotion](https://mlsanity.com/paper/2210.10044/) (2022)
- [Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal Robots](https://mlsanity.com/paper/2103.14295/) (2021)
- [Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Model](https://mlsanity.com/paper/2304.08577/) (2023)
- [Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control](https://mlsanity.com/paper/2401.16889/) (2024)
- [Neural probabilistic motor primitives for humanoid control](https://mlsanity.com/paper/1811.11711/) (2018)
- [Sim-to-Real Learning of All Common Bipedal Gaits via Periodic Reward Composition](https://mlsanity.com/paper/2011.01387/) (2020)
- [CALM: Conditional Adversarial Latent Models for Directable Virtual Characters](https://mlsanity.com/paper/2305.02195/) (2023)
- [C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters](https://mlsanity.com/paper/2309.11351/) (2023)
- [Learning Vision-Based Bipedal Locomotion for Challenging Terrain](https://mlsanity.com/paper/2309.14594/) (2023)
- [Sim-to-Real Learning for Humanoid Box Loco-Manipulation](https://mlsanity.com/paper/2310.03191/) (2023)
- [MoCapAct: A Multi-Task Dataset for Simulated Humanoid Control](https://mlsanity.com/paper/2208.07363/) (2022)
- [Learning a Contact-Adaptive Controller for Robust, Efficient Legged Locomotion](https://mlsanity.com/paper/2009.10019/) (2020)
- [Revisiting Reward Design and Evaluation for Robust Humanoid Standing and Walking](https://mlsanity.com/paper/2404.19173/) (2024)
- [Robust Feedback Motion Policy Design Using Reinforcement Learning on a 3D Digit Bipedal Robot](https://mlsanity.com/paper/2103.15309/) (2021)
- [Sim-to-Real Learning for Bipedal Locomotion Under Unsensed Dynamic Loads](https://mlsanity.com/paper/2204.04340/) (2022)

## Built on by (most cited first, 16 of 16)

- [ExBody2: Advanced Expressive Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.13196/) (2024)
- [HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit](https://mlsanity.com/paper/2502.13013/) (2025)
- [Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking](https://mlsanity.com/paper/2412.17730/) (2024)
- [DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion](https://mlsanity.com/paper/2509.14353/) (2025)
- [Bridging the Sim-to-Real Gap for Athletic Loco-Manipulation](https://mlsanity.com/paper/2502.10894/) (2025)
- [InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills](https://mlsanity.com/paper/2603.07516/) (2026)
- [FLAM: Foundation Model-Based Body Stabilization for Humanoid Locomotion and Manipulation](https://mlsanity.com/paper/2503.22249/) (2025)
- [10 Open Challenges Steering the Future of Vision-Language-Action Models](https://mlsanity.com/paper/2511.05936/) (2025)
- [AnyBody: Free-Form Whole-Body Humanoid Control from Arbitrary Keypoint Guidance](https://mlsanity.com/paper/2606.29209/) (2026)
- [HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark](https://mlsanity.com/paper/2608.13555/) (2026)
- [From Motion to Behavior: Hierarchical Modeling of Humanoid Generative Behavior Control](https://mlsanity.com/paper/2506.00043/) (2025)
- [No More Marching: Learning Humanoid Locomotion for Short-Range SE(2) Targets](https://mlsanity.com/paper/2508.14098/) (2025)
- [One-shot Adaptation of Humanoid Whole-body Motion with Walking Priors](https://mlsanity.com/paper/2510.25241/) (2025)
- [Cognition to Control - Multi-Agent Learning for Human-Humanoid Collaborative Transport](https://mlsanity.com/paper/2603.03768/) (2026)
- [Learning Multi-Humanoid Pickup and Transport via Decentralized Object-Centric Control](https://mlsanity.com/paper/2609.17824/) (2026)
- [Opt2VLA: Force-Aware Vision-Language-Action for Contact-Rich Humanoid Whole-Body Manipulation](https://mlsanity.com/paper/2609.23968/) (2026)

## Abstract (arXiv)

A major challenge in humanoid robotics is designing a unified interface for commanding diverse whole-body behaviors, from precise footstep sequences to partial-body mimicry and joystick teleoperation. We introduce the Masked Humanoid Controller (MHC), a learned whole-body controller that exposes a simple yet expressive interface: the specification of masked target trajectories over selected subsets of the robot's state variables. This unified abstraction allows high-level systems to issue commands in a flexible format that accommodates multi-modal inputs such as optimized trajectories, motion capture clips, re-targeted video, and real-time joystick signals. The MHC is trained in simulation using a curriculum that spans this full range of modalities, enabling robust execution of partially specified behaviors while maintaining balance and disturbance rejection. We demonstrate the MHC both in simulation and on the real-world Digit V3 humanoid, showing that a single learned controller is capable of executing such diverse whole-body commands in the real world through a common representational interface.
