# SceneGPT: A Language Model for 3D Scene Understanding

arXiv: https://arxiv.org/abs/2408.06926 · HTML: https://mlsanity.com/paper/2408.06926/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 10 of its 18 references that are in the map.
- First posted on arXiv 13 Aug 2024.

## Builds on (most cited first, 10 of 10)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [Recognize Anything: A Strong Image Tagging Model](https://mlsanity.com/paper/2306.03514/) (2023)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [Summary of ChatGPT-Related Research and Perspective Towards the Future of Large Language Models](https://mlsanity.com/paper/2304.01852/) (2023)
- [SemanticFusion: Dense 3D Semantic Mapping with Convolutional Neural Networks](https://mlsanity.com/paper/1609.05130/) (2016)
- [LLM-grounded Video Diffusion Models](https://mlsanity.com/paper/2309.17444/) (2023)
- [POCD: Probabilistic Object-Level Change Detection and Volumetric Mapping in Semi-Static Scenes](https://mlsanity.com/paper/2205.01202/) (2022)

## Built on by (most cited first, 12 of 12)

- [FirePlace: Geometric Refinements of LLM Common Sense Reasoning for 3D Object Placement](https://mlsanity.com/paper/2503.04919/) (2025)
- [Universal Scene Graph Generation](https://mlsanity.com/paper/2503.15005/) (2025)
- [SpatialLLM: From Multi-modality Data to Urban Spatial Intelligence](https://mlsanity.com/paper/2505.12703/) (2025)
- [S2-MLLM: Boosting Spatial Reasoning Capability of MLLMs for 3D Visual Grounding with Structural Guidance](https://mlsanity.com/paper/2512.01223/) (2025)
- [CuriousBot: Interactive Mobile Exploration via Actionable 3D Relational Object Graph](https://mlsanity.com/paper/2501.13338/) (2025)
- [Situat3DChange: Situated 3D Change Understanding Dataset for Multimodal Large Language Model](https://mlsanity.com/paper/2510.11509/) (2025)
- [SSR: Pushing the Limit of Spatial Intelligence with Structured Scene Reasoning](https://mlsanity.com/paper/2603.00409/) (2026)
- [Argus: Leveraging Multiview Images for Improved 3-D Scene Understanding With Large Language Models](https://mlsanity.com/paper/2507.12916/) (2025)
- [VoxRep: Enhancing 3D Spatial Understanding in 2D Vision-Language Models via Voxel Representation](https://mlsanity.com/paper/2503.21214/) (2025)
- [Sparse3DPR: Training-Free 3D Hierarchical Scene Parsing and Task-Adaptive Subgraph Reasoning from Sparse RGB Views](https://mlsanity.com/paper/2511.07813/) (2025)
- [Hazard or Anomaly? Evaluating VLMs for Understanding Dangers and Discrepancies](https://mlsanity.com/paper/2607.18325/) (2026)
- [Memory Tree Guided Key Frame Querying for Efficient 3D Question Answering](https://mlsanity.com/paper/2608.18009/) (2026)

## Abstract (arXiv)

Building models that can understand and reason about 3D scenes is difficult owing to the lack of data sources for 3D supervised training and large-scale training regimes. In this work we ask - How can the knowledge in a pre-trained language model be leveraged for 3D scene understanding without any 3D pre-training. The aim of this work is to establish whether pre-trained LLMs possess priors/knowledge required for reasoning in 3D space and how can we prompt them such that they can be used for general purpose spatial reasoning and object understanding in 3D. To this end, we present SceneGPT, an LLM based scene understanding system which can perform 3D spatial reasoning without training or explicit 3D supervision. The key components of our framework are - 1) a 3D scene graph, that serves as scene representation, encoding the objects in the scene and their spatial relationships 2) a pre-trained LLM that can be adapted with in context learning for 3D spatial reasoning. We evaluate our framework qualitatively on object and scene understanding tasks including object semantics, physical properties and affordances (object-level) and spatial understanding (scene-level).
