# PBIR-NIE: Glossy Object Capture under Non-Distant Lighting

arXiv: https://arxiv.org/abs/2408.06878 · HTML: https://mlsanity.com/paper/2408.06878/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 54 references that are in the map.
- First posted on arXiv 13 Aug 2024.

## Builds on (most cited first, 28 of 28)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [U2-Net: Going Deeper with Nested U-Structure for Salient Object Detection](https://mlsanity.com/paper/2005.09007/) (2020)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition](https://mlsanity.com/paper/2110.14373/) (2021)
- [Modeling Indirect Illumination for Inverse Rendering](https://mlsanity.com/paper/2204.06837/) (2022)
- [Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising](https://mlsanity.com/paper/2206.03380/) (2022)
- [MeshSDF: Differentiable Iso-Surface Extraction](https://mlsanity.com/paper/2006.03997/) (2020)
- [IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Images](https://mlsanity.com/paper/2204.02232/) (2022)
- [Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Images](https://mlsanity.com/paper/2007.09892/) (2020)
- [PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices](https://mlsanity.com/paper/2211.12562/) (2022)
- [Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering](https://mlsanity.com/paper/2103.15208/) (2021)
- [Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflection](https://mlsanity.com/paper/2303.10840/) (2023)
- [Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark](https://mlsanity.com/paper/2310.16044/) (2023)
- [Neural-PBIR Reconstruction of Shape, Material, and Illumination](https://mlsanity.com/paper/2304.13445/) (2023)
- [A Level Set Theory for Neural Implicit Evolution under Explicit Flows](https://mlsanity.com/paper/2204.07159/) (2022)
- [SpecNeRF: Gaussian Directional Encoding for Specular Reflections](https://mlsanity.com/paper/2312.13102/) (2023)
- [StEik: Stabilizing the Optimization of Neural Signed Distance Functions and Finer Shape Representation](https://mlsanity.com/paper/2305.18414/) (2023)
- [Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields](https://mlsanity.com/paper/2403.16224/) (2024)
- [Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modeling](https://mlsanity.com/paper/2405.14847/) (2024)
- [Physics-Based Inverse Rendering using Combined Implicit and Explicit Geometries](https://mlsanity.com/paper/2205.01242/) (2022)
- [NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illumination](https://mlsanity.com/paper/2304.08757/) (2023)

## Built on by (most cited first, 3 of 3)

- [NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics](https://mlsanity.com/paper/2411.10189/) (2024)
- [MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds](https://mlsanity.com/paper/2512.21003/) (2025)
- [TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenes](https://mlsanity.com/paper/2501.03525/) (2025)

## Abstract (arXiv)

Glossy objects present a significant challenge for 3D reconstruction from multi-view input images under natural lighting. In this paper, we introduce PBIR-NIE, an inverse rendering framework designed to holistically capture the geometry, material attributes, and surrounding illumination of such objects. We propose a novel parallax-aware non-distant environment map as a lightweight and efficient lighting representation, accurately modeling the near-field background of the scene, which is commonly encountered in real-world capture setups. This feature allows our framework to accommodate complex parallax effects beyond the capabilities of standard infinite-distance environment maps. Our method optimizes an underlying signed distance field (SDF) through physics-based differentiable rendering, seamlessly connecting surface gradients between a triangle mesh and the SDF via neural implicit evolution (NIE). To address the intricacies of highly glossy BRDFs in differentiable rendering, we integrate the antithetic sampling algorithm to mitigate variance in the Monte Carlo gradient estimator. Consequently, our framework exhibits robust capabilities in handling glossy object reconstruction, showcasing superior quality in geometry, relighting, and material estimation.
