# WorldScribe: Towards Context-Aware Live Visual Descriptions

arXiv: https://arxiv.org/abs/2408.06627 · HTML: https://mlsanity.com/paper/2408.06627/

## Key facts

- Cited by 27 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 77 references that are in the map.
- First posted on arXiv 13 Aug 2024.

## Builds on (most cited first, 18 of 18)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [ByteTrack: Multi-Object Tracking by Associating Every Detection Box](https://mlsanity.com/paper/2110.06864/) (2021)
- [Image Segmentation Using Text and Image Prompts](https://mlsanity.com/paper/2112.10003/) (2021)
- [YOLO-World: Real-Time Open-Vocabulary Object Detection](https://mlsanity.com/paper/2401.17270/) (2024)
- [BuboGPT: Enabling Visual Grounding in Multi-Modal LLMs](https://mlsanity.com/paper/2307.08581/) (2023)
- [SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration](https://mlsanity.com/paper/2312.07541/) (2023)
- [Cyclic Co-Learning of Sounding Object Visual Grounding and Sound Separation](https://mlsanity.com/paper/2104.02026/) (2021)
- [Rescribe: Authoring and Automatically Editing Audio Descriptions](https://mlsanity.com/paper/2010.03667/) (2020)
- [Context Matters for Image Descriptions for Accessibility: Challenges for Referenceless Evaluation Metrics](https://mlsanity.com/paper/2205.10646/) (2022)
- [GenAssist: Making Image Generation Accessible](https://mlsanity.com/paper/2307.07589/) (2023)
- [Making Short-Form Videos Accessible with Hierarchical Video Summaries](https://mlsanity.com/paper/2402.10382/) (2024)
- [Conversations for Vision: Remote Sighted Assistants Helping People with Visual Impairments](https://mlsanity.com/paper/1812.00148/) (2018)
- [Blind Users Accessing Their Training Images in Teachable Object Recognizers](https://mlsanity.com/paper/2208.07968/) (2022)
- [CrossA11y: Identifying Video Accessibility Issues via Cross-modal Grounding](https://mlsanity.com/paper/2208.11144/) (2022)
- [Flying Guide Dog: Walkable Path Discovery for the Visually Impaired Utilizing Drones and Transformer-based Semantic Segmentation](https://mlsanity.com/paper/2108.07007/) (2021)
- [SoundShift: Exploring Sound Manipulations for Accessible Mixed-Reality Awareness](https://mlsanity.com/paper/2401.11095/) (2024)

## Built on by (most cited first, 27 of 27)

- [Vid2Coach: Transforming How-To Videos into Task Assistants](https://mlsanity.com/paper/2506.00717/) (2025)
- [Bridging Perspectives: A Survey on Cross-view Collaborative Intelligence with Egocentric-Exocentric Vision](https://mlsanity.com/paper/2506.06253/) (2025)
- ["Before, I Asked My Mom, Now I Ask ChatGPT": Visual Privacy Management with Generative AI for Blind and Low-Vision People](https://mlsanity.com/paper/2507.00286/) (2025)
- [Surfacing Variations to Calibrate Perceived Reliability of MLLM-generated Image Descriptions](https://mlsanity.com/paper/2507.15692/) (2025)
- [VisionClaw: Always-On AI Agents through Smart Glasses](https://mlsanity.com/paper/2604.03486/) (2026)
- [Audio Description Generation in the Era of LLMs and VLMs: A Review of Transferable Generative AI Technologies](https://mlsanity.com/paper/2410.08860/) (2024)
- [ObjectFinder: An Open-Vocabulary Assistive System for Interactive Object Search by Blind People](https://mlsanity.com/paper/2412.03118/) (2024)
- [StreetReaderAI: Making Street View Accessible Using Context-Aware Multimodal AI](https://mlsanity.com/paper/2508.08524/) (2025)
- ["It's trained by non-disabled people": Evaluating How Image Quality Affects Product Captioning with Vision-Language Models](https://mlsanity.com/paper/2511.08917/) (2025)
- [SpeechLess: Micro-utterance with Personalized Spatial Memory-aware Assistant in Everyday Augmented Reality](https://mlsanity.com/paper/2602.00793/) (2026)
- [How Multimodal Large Language Models Support Access to Visual Information: A Diary Study With Blind and Low Vision People](https://mlsanity.com/paper/2602.13469/) (2026)
- [More than One Step at a Time: Designing Procedural Feedback for Non-visual Makeup Routines](https://mlsanity.com/paper/2507.03942/) (2025)
- [Probing the Gaps in ChatGPT Live Video Chat for Real-World Assistance for People who are Blind or Visually Impaired](https://mlsanity.com/paper/2508.03651/) (2025)
- [NaviSense: A Multimodal Assistive Mobile application for Object Retrieval by Persons with Visual Impairment](https://mlsanity.com/paper/2509.18672/) (2025)
- [Say It My Way: Exploring Control in Conversational Visual Question Answering with Blind Users](https://mlsanity.com/paper/2602.16930/) (2026)
- [Memento: Towards Proactive Visualization of Everyday Memories with Personal Wearable AR Assistant](https://mlsanity.com/paper/2601.17622/) (2026)
- [Finding the Signal in the Noise: An Exploratory Study on Assessing the Effectiveness of AI and Accessibility Forums for Blind Users' Support Needs](https://mlsanity.com/paper/2602.18623/) (2026)
- [GamerAstra: Supporting 2D Non-Twitch Video Games for Blind and Low-Vision Players through a Multi-Agent Framework](https://mlsanity.com/paper/2506.22937/) (2025)
- [Prompt-to-Parts: Generative AI for Physical Assembly and Scalable Instructions](https://mlsanity.com/paper/2512.15743/) (2025)
- [Lost in Instructions: Study of Blind Users' Experiences with DIY Manuals and AI-Rewritten Instructions for Assembly, Operation, and Troubleshooting of Tangible Products](https://mlsanity.com/paper/2602.18630/) (2026)
- [Cripping AI: Reimagining AI Through Lived Disability Experiences](https://mlsanity.com/paper/2605.02080/) (2026)
- [Sidekick: Designing Communication for Effective Multitasking with Computer Use Agents](https://mlsanity.com/paper/2607.17527/) (2026)
- [Time-Aware Assistive Navigation](https://mlsanity.com/paper/2609.05596/) (2026)
- [RoboFind: Multi-Agent Personalized Object Search for People Who Are Blind or Have Low Vision](https://mlsanity.com/paper/2609.20330/) (2026)
- [Touvigation: Embodied Adaptive Object Acquisition for Blind and Low-Vision Users in Unfamiliar Indoor Environments](https://mlsanity.com/paper/2609.21828/) (2026)
- [Generative Tutorial: Towards Live Contextualized Visual Instructions for Physical Tasks](https://mlsanity.com/paper/2609.24955/) (2026)
- [JoyInside-VLM-Agent: Product-Conditioned Multimodal Policy Learning for Embodied Agents](https://mlsanity.com/paper/2610.12957/) (2026)

## Abstract (arXiv)

Automated live visual descriptions can aid blind people in understanding their surroundings with autonomy and independence. However, providing descriptions that are rich, contextual, and just-in-time has been a long-standing challenge in accessibility. In this work, we develop WorldScribe, a system that generates automated live real-world visual descriptions that are customizable and adaptive to users' contexts: (i) WorldScribe's descriptions are tailored to users' intents and prioritized based on semantic relevance. (ii) WorldScribe is adaptive to visual contexts, e.g., providing consecutively succinct descriptions for dynamic scenes, while presenting longer and detailed ones for stable settings. (iii) WorldScribe is adaptive to sound contexts, e.g., increasing volume in noisy environments, or pausing when conversations start. Powered by a suite of vision, language, and sound recognition models, WorldScribe introduces a description generation pipeline that balances the tradeoffs between their richness and latency to support real-time use. The design of WorldScribe is informed by prior work on providing visual descriptions and a formative study with blind participants. Our user study and subsequent pipeline evaluation show that WorldScribe can provide real-time and fairly accurate visual descriptions to facilitate environment understanding that is adaptive and customized to users' contexts. Finally, we discuss the implications and further steps toward making live visual descriptions more context-aware and humanized.
