# HeadGAP: Few-Shot 3D Head Avatar via Generalizable Gaussian Priors

arXiv: https://arxiv.org/abs/2408.06019 · HTML: https://mlsanity.com/paper/2408.06019/

## Key facts

- Cited by 44 papers in the map (data through 14 Oct 2026).
- Builds on 74 of its 90 references that are in the map.
- First posted on arXiv 12 Aug 2024.

## Builds on (most cited first, 30 of 74)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [First Order Motion Model for Image Animation](https://mlsanity.com/paper/2003.00196/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Pivotal Tuning for Latent-based Editing of Real Images](https://mlsanity.com/paper/2106.05744/) (2021)
- [Mixture of Volumetric Primitives for Efficient Neural Rendering](https://mlsanity.com/paper/2103.01954/) (2021)
- [Deep Video Portraits](https://mlsanity.com/paper/1805.11714/) (2018)
- [I M Avatar: Implicit Morphable Head Avatars from Videos](https://mlsanity.com/paper/2112.07471/) (2021)
- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)
- [GRAM: Generative Radiance Manifolds for 3D-Aware Image Generation](https://mlsanity.com/paper/2112.08867/) (2021)
- [Neural Head Avatars from Monocular RGB Videos](https://mlsanity.com/paper/2112.01554/) (2021)
- [PIRenderer: Controllable Portrait Image Generation via Semantic Neural Rendering](https://mlsanity.com/paper/2109.08379/) (2021)
- [NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads](https://mlsanity.com/paper/2305.03027/) (2023)
- [X2Face: A network for controlling face generation by using images, audio, and pose codes](https://mlsanity.com/paper/1807.10550/) (2018)
- [PointAvatar: Deformable Point-based Head Avatars from Videos](https://mlsanity.com/paper/2212.08377/) (2022)
- [Depth-Aware Generative Adversarial Network for Talking Head Video Generation](https://mlsanity.com/paper/2203.06605/) (2022)
- [SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting](https://mlsanity.com/paper/2403.05087/) (2024)
- [StyleHEAT: One-Shot High-Resolution Editable Talking Face Generation via Pre-trained StyleGAN](https://mlsanity.com/paper/2203.04036/) (2022)
- [Towards Metrical Reconstruction of Human Faces](https://mlsanity.com/paper/2204.06607/) (2022)
- [Instant Volumetric Head Avatars](https://mlsanity.com/paper/2211.12499/) (2022)
- [MegaPortraits: One-shot Megapixel Neural Head Avatars](https://mlsanity.com/paper/2207.07621/) (2022)
- [Reconstructing Personalized Semantic Facial NeRF Models From Monocular Video](https://mlsanity.com/paper/2210.06108/) (2022)

## Built on by (most cited first, 30 of 44)

- [Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars](https://mlsanity.com/paper/2502.20220/) (2025)
- [GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion](https://mlsanity.com/paper/2412.10209/) (2024)
- [FaceLift: Learning Generalizable Single Image 3D Face Reconstruction from Synthetic Heads](https://mlsanity.com/paper/2412.17812/) (2024)
- [MVP4D: Multi-View Portrait Video Diffusion for Animatable 4D Avatars](https://mlsanity.com/paper/2510.12785/) (2025)
- [PERSE: Personalized 3D Generative Avatars from A Single Portrait](https://mlsanity.com/paper/2412.21206/) (2024)
- [Synthetic Prior for Few-Shot Drivable Head Avatar Inversion](https://mlsanity.com/paper/2501.06903/) (2025)
- [3D Gaussian Head Avatars with Expressive Dynamic Appearances by Compact Tensorial Representations](https://mlsanity.com/paper/2504.14967/) (2025)
- [SEGA: Drivable 3D Gaussian Head Avatar from a Single Image](https://mlsanity.com/paper/2504.14373/) (2025)
- [Monocular and Generalizable Gaussian Talking Head Animation](https://mlsanity.com/paper/2504.00665/) (2025)
- [FlexAvatar: Learning Complete 3D Head Avatars with Partial Supervision](https://mlsanity.com/paper/2512.15599/) (2025)
- [RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance](https://mlsanity.com/paper/2503.12242/) (2025)
- [HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatars](https://mlsanity.com/paper/2507.19481/) (2025)
- [FastAvatar: Towards Unified and Fast 3D Avatar Reconstruction with Large Gaussian Reconstruction Transformers](https://mlsanity.com/paper/2508.19754/) (2025)
- [Audio-Driven Universal Gaussian Head Avatars](https://mlsanity.com/paper/2509.18924/) (2025)
- [Towards Native Generative Model for 3D Head Avatar](https://mlsanity.com/paper/2410.01226/) (2024)
- [UIKA: Fast Universal Head Avatar from Pose-Free Images](https://mlsanity.com/paper/2601.07603/) (2026)
- [GGTalker: Talking Head Systhesis with Generalizable Gaussian Priors and Identity-Specific Adaptation](https://mlsanity.com/paper/2506.21513/) (2025)
- [FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation](https://mlsanity.com/paper/2601.13837/) (2026)
- [Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling](https://mlsanity.com/paper/2506.06645/) (2025)
- [GeoAvatar: Adaptive Geometrical Gaussian Splatting for 3D Head Avatar](https://mlsanity.com/paper/2507.18155/) (2025)
- [Text-based Animatable 3D Avatars with Morphable Model Alignment](https://mlsanity.com/paper/2504.15835/) (2025)
- [FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformation](https://mlsanity.com/paper/2512.17717/) (2025)
- [VisualSpeaker: Visually-Guided 3D Avatar Lip Synthesis](https://mlsanity.com/paper/2507.06060/) (2025)
- [ArchitectHead: Continuous Level of Detail Control for 3D Gaussian Head Avatars](https://mlsanity.com/paper/2510.05488/) (2025)
- [Pix2NPHM: Learning to Regress NPHM Reconstructions From a Single Image](https://mlsanity.com/paper/2512.17773/) (2025)
- [ELITE: Efficient Gaussian Head Avatar from a Monocular Video via Learned Initialization and TEst-time Generative Adaptation](https://mlsanity.com/paper/2601.10200/) (2026)
- [VRGaussianAvatar: Integrating 3D Gaussian Avatars into VR](https://mlsanity.com/paper/2602.01674/) (2026)
- [From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priors](https://mlsanity.com/paper/2602.06122/) (2026)
- [OMG-Avatar: One-shot Multi-LOD Gaussian Head Avatar](https://mlsanity.com/paper/2603.01506/) (2026)
- [AvatarPointillist: AutoRegressive 4D Gaussian Avatarization](https://mlsanity.com/paper/2604.04787/) (2026)

## Abstract (arXiv)

In this paper, we present a novel 3D head avatar creation approach capable of generalizing from few-shot in-the-wild data with high-fidelity and animatable robustness. Given the underconstrained nature of this problem, incorporating prior knowledge is essential. Therefore, we propose a framework comprising prior learning and avatar creation phases. The prior learning phase leverages 3D head priors derived from a large-scale multi-view dynamic dataset, and the avatar creation phase applies these priors for few-shot personalization. Our approach effectively captures these priors by utilizing a Gaussian Splatting-based auto-decoder network with part-based dynamic modeling. Our method employs identity-shared encoding with personalized latent codes for individual identities to learn the attributes of Gaussian primitives. During the avatar creation phase, we achieve fast head avatar personalization by leveraging inversion and fine-tuning strategies. Extensive experiments demonstrate that our model effectively exploits head priors and successfully generalizes them to few-shot personalization, achieving photo-realistic rendering quality, multi-view consistency, and stable animation.
