# FewShotNeRF: Meta-Learning-based Novel View Synthesis for Rapid Scene-Specific Adaptation

arXiv: https://arxiv.org/abs/2408.04803 · HTML: https://mlsanity.com/paper/2408.04803/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 41 references that are in the map.
- First posted on arXiv 9 Aug 2024.

## Builds on (most cited first, 30 of 30)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [On the Spectral Bias of Neural Networks](https://mlsanity.com/paper/1806.08734/) (2018)
- [HyperNetworks](https://mlsanity.com/paper/1609.09106/) (2016)
- [On First-Order Meta-Learning Algorithms](https://mlsanity.com/paper/1803.02999/) (2018)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstruction](https://mlsanity.com/paper/2109.00512/) (2021)
- [Learning Continuous Image Representation with Local Implicit Image Function](https://mlsanity.com/paper/2012.09161/) (2020)
- [Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes](https://mlsanity.com/paper/2101.10994/) (2021)
- [How to train your MAML](https://mlsanity.com/paper/1810.09502/) (2018)
- [Learned Initializations for Optimizing Coordinate-Based Neural Representations](https://mlsanity.com/paper/2012.02189/) (2020)
- [COIN: COmpression with Implicit Neural representations](https://mlsanity.com/paper/2103.03123/) (2021)
- [SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstruction](https://mlsanity.com/paper/2212.00792/) (2022)
- [MetaSDF: Meta-learning Signed Distance Functions](https://mlsanity.com/paper/2006.09662/) (2020)
- [GeoNeRF: Generalizing NeRF with Geometry Priors](https://mlsanity.com/paper/2111.13539/) (2021)
- [Adversarial Generation of Continuous Images](https://mlsanity.com/paper/2011.12026/) (2020)
- [iTAML: An Incremental Task-Agnostic Meta-learning Approach](https://mlsanity.com/paper/2003.11652/) (2020)
- [Transformers as Meta-Learners for Implicit Neural Representations](https://mlsanity.com/paper/2208.02801/) (2022)
- [ViewFormer: NeRF-free Neural Rendering from Few Images Using Transformers](https://mlsanity.com/paper/2203.10157/) (2022)
- [Meta-learning the Learning Trends Shared Across Tasks](https://mlsanity.com/paper/2010.09291/) (2020)
- [Fully Online Meta-Learning Without Task Boundaries](https://mlsanity.com/paper/2202.00263/) (2022)

## Built on by (most cited first, 2 of 2)

- [Towards motion from video diffusion models](https://mlsanity.com/paper/2411.12831/) (2024)
- [ForeSplat: Optimization-Aware Foresight for Feed-Forward 3D Gaussian Splatting](https://mlsanity.com/paper/2605.22020/) (2026)

## Abstract (arXiv)

In this paper, we address the challenge of generating novel views of real-world objects with limited multi-view images through our proposed approach, FewShotNeRF. Our method utilizes meta-learning to acquire optimal initialization, facilitating rapid adaptation of a Neural Radiance Field (NeRF) to specific scenes. The focus of our meta-learning process is on capturing shared geometry and textures within a category, embedded in the weight initialization. This approach expedites the learning process of NeRFs and leverages recent advancements in positional encodings to reduce the time required for fitting a NeRF to a scene, thereby accelerating the inner loop optimization of meta-learning. Notably, our method enables meta-learning on a large number of 3D scenes to establish a robust 3D prior for various categories. Through extensive evaluations on the Common Objects in 3D open source dataset, we empirically demonstrate the efficacy and potential of meta-learning in generating high-quality novel views of objects.
