# Prompting for products: Investigating design space exploration strategies for text-to-image generative models

arXiv: https://arxiv.org/abs/2408.03946 · HTML: https://mlsanity.com/paper/2408.03946/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 53 references that are in the map.
- First posted on arXiv 22 Jul 2024.

## Builds on (most cited first, 20 of 20)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [Density estimation using Real NVP](https://mlsanity.com/paper/1605.08803/) (2016)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Glow: Generative Flow with Invertible 1x1 Convolutions](https://mlsanity.com/paper/1807.03039/) (2018)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [Generative Adversarial Text to Image Synthesis](https://mlsanity.com/paper/1605.05396/) (2016)
- [A Prompt Pattern Catalog to Enhance Prompt Engineering with ChatGPT](https://mlsanity.com/paper/2302.11382/) (2023)
- [FFJORD: Free-form Continuous Dynamics for Scalable Reversible Generative Models](https://mlsanity.com/paper/1810.01367/) (2018)
- [Generating Videos with Scene Dynamics](https://mlsanity.com/paper/1609.02612/) (2016)
- [Flow++: Improving Flow-Based Generative Models with Variational Dequantization and Architecture Design](https://mlsanity.com/paper/1902.00275/) (2019)
- [Deep Generative Models in Engineering Design: A Review](https://mlsanity.com/paper/2110.10863/) (2021)
- [PromptMagician: Interactive Prompt Engineering for Text-to-Image Creation](https://mlsanity.com/paper/2307.09036/) (2023)
- [A Prompt Log Analysis of Text-to-Image Generation Systems](https://mlsanity.com/paper/2303.04587/) (2023)
- [Beyond Statistical Similarity: Rethinking Metrics for Deep Generative Models in Engineering Design](https://mlsanity.com/paper/2302.02913/) (2023)
- [Conditioning Diffusion Models via Attributes and Semantic Masks for Face Generation](https://mlsanity.com/paper/2306.00914/) (2023)

## Built on by (most cited first, 6 of 6)

- [DesignWeaver: Dimensional Scaffolding for Text-to-Image Product Design](https://mlsanity.com/paper/2502.09867/) (2025)
- [GenTune: Toward Traceable Prompts to Improve Controllability of Image Refinement in Environment Design](https://mlsanity.com/paper/2508.15227/) (2025)
- [The Prompt Canvas: A Literature-Based Practitioner Guide for Creating Effective Prompts in Large Language Models](https://mlsanity.com/paper/2412.05127/) (2024)
- [ExpressEdit: Fast Editing of Stylized Facial Expressions with Diffusion Models in Photoshop](https://mlsanity.com/paper/2604.03448/) (2026)
- [Scaling Exposes the Trigger: Input-Level Backdoor Detection in Text-to-Image Diffusion Models via Cross-Attention Scaling](https://mlsanity.com/paper/2604.12446/) (2026)
- [Enhancing Creativity in 3D Generative Design via a TRIZ-Inspired Text-to-CAD Framework](https://mlsanity.com/paper/2606.21378/) (2026)

## Abstract (arXiv)

Text-to-image models are enabling efficient design space exploration, rapidly generating images from text prompts. However, many generative AI tools are imperfect for product design applications as they are not built for the goals and requirements of product design. The unclear link between text input and image output further complicates their application. This work empirically investigates design space exploration strategies that can successfully yield product images that are feasible, novel, and aesthetic, which are three common goals in product design. Specifically, user actions within the global and local editing modes, including their time spent, prompt length, mono vs. multi-criteria prompts, and goal orientation of prompts, are analyzed. Key findings reveal the pivotal role of mono vs. multi-criteria and goal orientation of prompts in achieving specific design goals over time and prompt length. The study recommends prioritizing the use of multi-criteria prompts for feasibility and novelty during global editing, while favoring mono-criteria prompts for aesthetics during local editing. Overall, this paper underscores the nuanced relationship between the AI-driven text-to-image models and their effectiveness in product design, urging designers to carefully structure prompts during different editing modes to better meet the unique demands of product design.
