# Geometric Algebra Meets Large Language Models: Instruction-Based Transformations of Separate Meshes in 3D, Interactive and Controllable Scenes

arXiv: https://arxiv.org/abs/2408.02275 · HTML: https://mlsanity.com/paper/2408.02275/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 72 references that are in the map.
- First posted on arXiv 5 Aug 2024.

## Builds on (most cited first, 26 of 26)

- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [On the Opportunities and Risks of Foundation Models](https://mlsanity.com/paper/2108.07258/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Faith and Fate: Limits of Transformers on Compositionality](https://mlsanity.com/paper/2305.18654/) (2023)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [Neurosymbolic AI: The 3rd Wave](https://mlsanity.com/paper/2012.05876/) (2020)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [Neural Descriptor Fields: SE(3)-Equivariant Object Representations for Manipulation](https://mlsanity.com/paper/2112.05124/) (2021)
- [Rearrangement: A Challenge for Embodied AI](https://mlsanity.com/paper/2011.01975/) (2020)
- [Clifford Neural Layers for PDE Modeling](https://mlsanity.com/paper/2209.04934/) (2022)
- [MindAgent: Emergent Gaming Interaction](https://mlsanity.com/paper/2309.09971/) (2023)
- [EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion](https://mlsanity.com/paper/2405.00915/) (2024)
- [Language Models as Zero-Shot Trajectory Generators](https://mlsanity.com/paper/2310.11604/) (2023)
- [Clifford Group Equivariant Neural Networks](https://mlsanity.com/paper/2305.11141/) (2023)
- [SE(3)-Equivariant Relational Rearrangement with Neural Descriptor Fields](https://mlsanity.com/paper/2211.09786/) (2022)
- [Geometric Algebra Transformer](https://mlsanity.com/paper/2305.18415/) (2023)
- [LLMR: Real-time Prompting of Interactive Worlds using Large Language Models](https://mlsanity.com/paper/2309.12276/) (2023)
- [Geometric Clifford Algebra Networks](https://mlsanity.com/paper/2302.06594/) (2023)
- [An Interactive Agent Foundation Model](https://mlsanity.com/paper/2402.05929/) (2024)
- [Cook2LTL: Translating Cooking Recipes to LTL Formulae using Large Language Models](https://mlsanity.com/paper/2310.00163/) (2023)
- [Towards Foundational AI Models for Additive Manufacturing: Language Models for G-Code Debugging, Manipulation, and Comprehension](https://mlsanity.com/paper/2309.02465/) (2023)
- [SceneScore: Learning a Cost Function for Object Arrangement](https://mlsanity.com/paper/2311.08530/) (2023)
- [An All-In-One Geometric Algorithm for Cutting, Tearing, and Drilling Deformable Models](https://mlsanity.com/paper/2102.07499/) (2021)
- [GA-Unity: A Production-Ready Unity Package for Seamless Integration of Geometric Algebra in Networked Collaborative Applications](https://mlsanity.com/paper/2406.11560/) (2024)

## Built on by (most cited first, 1 of 1)

- [GA-VisAgent: A Multi-Agent application for code generation and visualization in interactive learning](https://mlsanity.com/paper/2605.01299/) (2026)

## Abstract (arXiv)

This paper introduces a novel integration of Large Language Models (LLMs) with Conformal Geometric Algebra (CGA) to revolutionize controllable 3D scene editing, particularly for object repositioning tasks, which traditionally requires intricate manual processes and specialized expertise. These conventional methods typically suffer from reliance on large training datasets or lack a formalized language for precise edits. Utilizing CGA as a robust formal language, our system, Shenlong, precisely models spatial transformations necessary for accurate object repositioning. Leveraging the zero-shot learning capabilities of pre-trained LLMs, Shenlong translates natural language instructions into CGA operations which are then applied to the scene, facilitating exact spatial transformations within 3D scenes without the need for specialized pre-training. Implemented in a realistic simulation environment, Shenlong ensures compatibility with existing graphics pipelines. To accurately assess the impact of CGA, we benchmark against robust Euclidean Space baselines, evaluating both latency and accuracy. Comparative performance evaluations indicate that Shenlong significantly reduces LLM response times by 16% and boosts success rates by 9.6% on average compared to the traditional methods. Notably, Shenlong achieves a 100% perfect success rate in common practical queries, a benchmark where other systems fall short. These advancements underscore Shenlong's potential to democratize 3D scene editing, enhancing accessibility and fostering innovation across sectors such as education, digital entertainment, and virtual reality.
