# Environment Complexity and Nash Equilibria in a Sequential Social Dilemma

arXiv: https://arxiv.org/abs/2408.02148 · HTML: https://mlsanity.com/paper/2408.02148/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 15 of its 31 references that are in the map.
- First posted on arXiv 4 Aug 2024.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 15 of 15)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/1709.04326/) (2017)
- [PettingZoo: Gym for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2009.14471/) (2020)
- [Multi-agent Reinforcement Learning in Sequential Social Dilemmas](https://mlsanity.com/paper/1702.03037/) (2017)
- [A System for Massively Parallel Hyperparameter Tuning](https://mlsanity.com/paper/1810.05934/) (2018)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot](https://mlsanity.com/paper/2107.06857/) (2021)
- [Maintaining cooperation in complex social dilemmas using deep reinforcement learning](https://mlsanity.com/paper/1707.01068/) (2017)
- [Prosocial learning agents solve generalized Stag Hunts better than selfish ones](https://mlsanity.com/paper/1709.02865/) (2017)
- [A Review of Cooperation in Multi-agent Learning](https://mlsanity.com/paper/2312.05162/) (2023)
- [Learning Nash Equilibrium for General-Sum Markov Games from Batch Data](https://mlsanity.com/paper/1606.08718/) (2016)
- [Scaling Opponent Shaping to High Dimensional Games](https://mlsanity.com/paper/2312.12568/) (2023)
- [Efficiently Computing Nash Equilibria in Adversarial Team Markov Games](https://mlsanity.com/paper/2208.02204/) (2022)

## Abstract (arXiv)

Multi-agent reinforcement learning (MARL) methods, while effective in zero-sum or positive-sum games, often yield suboptimal outcomes in general-sum games where cooperation is essential for achieving globally optimal outcomes. Matrix game social dilemmas, which abstract key aspects of general-sum interactions, such as cooperation, risk, and trust, fail to model the temporal and spatial dynamics characteristic of real-world scenarios. In response, our study extends matrix game social dilemmas into more complex, higher-dimensional MARL environments. We adapt a gridworld implementation of the Stag Hunt dilemma to more closely match the decision-space of a one-shot matrix game while also introducing variable environment complexity. Our findings indicate that as complexity increases, MARL agents trained in these environments converge to suboptimal strategies, consistent with the risk-dominant Nash equilibria strategies found in matrix games. Our work highlights the impact of environment complexity on achieving optimal outcomes in higher-dimensional game-theoretic MARL environments.
