# View-consistent Object Removal in Radiance Fields

arXiv: https://arxiv.org/abs/2408.02100 · HTML: https://mlsanity.com/paper/2408.02100/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 41 of its 66 references that are in the map.
- First posted on arXiv 4 Aug 2024.

## Builds on (most cited first, 30 of 41)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Variational Inference with Normalizing Flows](https://mlsanity.com/paper/1505.05770/) (2015)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [NICE: Non-linear Independent Components Estimation](https://mlsanity.com/paper/1410.8516/) (2014)
- [LoFTR: Detector-Free Local Feature Matching with Transformers](https://mlsanity.com/paper/2104.00680/) (2021)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [Free-Form Image Inpainting with Gated Convolution](https://mlsanity.com/paper/1806.03589/) (2018)
- [Generative Image Inpainting with Contextual Attention](https://mlsanity.com/paper/1801.07892/) (2018)
- [Image Inpainting for Irregular Holes Using Partial Convolutions](https://mlsanity.com/paper/1804.07723/) (2018)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [SmartBrush: Text and Shape Guided Object Inpainting with Diffusion Model](https://mlsanity.com/paper/2212.05034/) (2022)
- [Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering](https://mlsanity.com/paper/2109.01847/) (2021)
- [Editing Conditional Radiance Fields](https://mlsanity.com/paper/2105.06466/) (2021)
- [Large Scale Image Completion via Co-Modulated Generative Adversarial Networks](https://mlsanity.com/paper/2103.10428/) (2021)
- [Pluralistic Image Completion](https://mlsanity.com/paper/1903.04227/) (2019)
- [High-Fidelity Pluralistic Image Completion with Transformers](https://mlsanity.com/paper/2103.14031/) (2021)
- [Recurrent Feature Reasoning for Image Inpainting](https://mlsanity.com/paper/2008.03737/) (2020)
- [Generating Diverse Structure for Image Inpainting With Hierarchical VQ-VAE](https://mlsanity.com/paper/2103.10022/) (2021)
- [Foreground-aware Image Inpainting](https://mlsanity.com/paper/1901.05945/) (2019)
- [Diverse Image Inpainting with Bidirectional and Autoregressive Transformers](https://mlsanity.com/paper/2104.12335/) (2021)
- [PD-GAN: Probabilistic Diverse GAN for Image Inpainting](https://mlsanity.com/paper/2105.02201/) (2021)
- [High-Resolution Image Inpainting with Iterative Confidence Feedback and Guided Upsampling](https://mlsanity.com/paper/2005.11742/) (2020)
- [Image Inpainting with Learnable Bidirectional Attention Maps](https://mlsanity.com/paper/1909.00968/) (2019)
- [NeRFiller: Completing Scenes via Generative 3D Inpainting](https://mlsanity.com/paper/2312.04560/) (2023)
- [Natural and Effective Obfuscation by Head Inpainting](https://mlsanity.com/paper/1711.09001/) (2017)
- [Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulation](https://mlsanity.com/paper/2204.10850/) (2022)

## Built on by (most cited first, 7 of 7)

- [BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting](https://mlsanity.com/paper/2503.15835/) (2025)
- [Geometry-Aware Diffusion Models for Multiview Scene Inpainting](https://mlsanity.com/paper/2502.13335/) (2025)
- [DiGA3D: Coarse-to-Fine Diffusional Propagation of Geometry and Appearance for Versatile 3D Inpainting](https://mlsanity.com/paper/2507.00429/) (2025)
- [High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic details](https://mlsanity.com/paper/2507.18023/) (2025)
- [Perspective-aware 3D Gaussian Inpainting with Multi-view Consistency](https://mlsanity.com/paper/2510.10993/) (2025)
- [VEIGAR: View-consistent Explicit Inpainting and Geometry Alignment for 3D object Removal](https://mlsanity.com/paper/2506.15821/) (2025)
- [Filling the Unseen: Scene Extrapolation via 3D Gaussian Splatting](https://mlsanity.com/paper/2609.13262/) (2026)

## Abstract (arXiv)

Radiance Fields (RFs) have emerged as a crucial technology for 3D scene representation, enabling the synthesis of novel views with remarkable realism. However, as RFs become more widely used, the need for effective editing techniques that maintain coherence across different perspectives becomes evident. Current methods primarily depend on per-frame 2D image inpainting, which often fails to maintain consistency across views, thus compromising the realism of edited RF scenes. In this work, we introduce a novel RF editing pipeline that significantly enhances consistency by requiring the inpainting of only a single reference image. This image is then projected across multiple views using a depth-based approach, effectively reducing the inconsistencies observed with per-frame inpainting. However, projections typically assume photometric consistency across views, which is often impractical in real-world settings. To accommodate realistic variations in lighting and viewpoint, our pipeline adjusts the appearance of the projected views by generating multiple directional variants of the inpainted image, thereby adapting to different photometric conditions. Additionally, we present an effective and robust multi-view object segmentation approach as a valuable byproduct of our pipeline. Extensive experiments demonstrate that our method significantly surpasses existing frameworks in maintaining content consistency across views and enhancing visual quality. More results are available at https://vulab-ai.github.io/View-consistent_Object_Removal_in_Radiance_Fields.
