# Improving Zero-Shot ObjectNav with Generative Communication

arXiv: https://arxiv.org/abs/2408.01877 · HTML: https://mlsanity.com/paper/2408.01877/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 52 of its 59 references that are in the map.
- First posted on arXiv 3 Aug 2024.

## Builds on (most cited first, 30 of 52)

- [Oscar: Object-Semantics Aligned Pre-training for Vision-Language Tasks](https://mlsanity.com/paper/2004.06165/) (2020)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [AgentVerse: Facilitating Multi-Agent Collaboration and Exploring Emergent Behaviors](https://mlsanity.com/paper/2308.10848/) (2023)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Action](https://mlsanity.com/paper/2207.04429/) (2022)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation](https://mlsanity.com/paper/2312.03275/) (2023)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [RoboTHOR: An Open Simulation-to-Real Embodied AI Platform](https://mlsanity.com/paper/2004.06799/) (2020)
- [PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMs](https://mlsanity.com/paper/2402.07872/) (2024)
- [Multi-Agent Cooperation and the Emergence of (Natural) Language](https://mlsanity.com/paper/1612.07182/) (2016)
- [ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddings](https://mlsanity.com/paper/2206.12403/) (2022)
- [A Survey of Vision-Language Pre-Trained Models](https://mlsanity.com/paper/2202.10936/) (2022)
- [Emergent Multi-Agent Communication in the Deep Learning Era](https://mlsanity.com/paper/2006.02419/) (2020)
- [Physically Grounded Vision-Language Models for Robotic Manipulation](https://mlsanity.com/paper/2309.02561/) (2023)
- [VLP: A Survey on Vision-Language Pre-training](https://mlsanity.com/paper/2202.09061/) (2022)
- [Scaling Up and Distilling Down: Language-Guided Robot Skill Acquisition](https://mlsanity.com/paper/2307.14535/) (2023)
- [When2com: Multi-Agent Perception via Communication Graph Grouping](https://mlsanity.com/paper/2006.00176/) (2020)
- [Emergence of Language with Multi-agent Games: Learning to Communicate with Sequences of Symbols](https://mlsanity.com/paper/1705.11192/) (2017)
- [Habitat-Matterport 3D Semantics Dataset](https://mlsanity.com/paper/2210.05633/) (2022)
- [Scalable Multi-Robot Collaboration with Large Language Models: Centralized or Decentralized Systems?](https://mlsanity.com/paper/2309.15943/) (2023)
- [Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis](https://mlsanity.com/paper/2312.08782/) (2023)
- [Emergence of Linguistic Communication from Referential Games with Symbolic and Pixel Input](https://mlsanity.com/paper/1804.03984/) (2018)
- [Visual Room Rearrangement](https://mlsanity.com/paper/2103.16544/) (2021)
- [Navigation with Large Language Models: Semantic Guesswork as a Heuristic for Planning](https://mlsanity.com/paper/2310.10103/) (2023)
- [GOAT: GO to Any Thing](https://mlsanity.com/paper/2311.06430/) (2023)
- [Natural Language Does Not Emerge 'Naturally' in Multi-Agent Dialog](https://mlsanity.com/paper/1706.08502/) (2017)
- [Bootstrap Your Own Skills: Learning to Solve New Tasks with Large Language Model Guidance](https://mlsanity.com/paper/2310.10021/) (2023)
- [Embodied LLM Agents Learn to Cooperate in Organized Teams](https://mlsanity.com/paper/2403.12482/) (2024)
- [Bridging Zero-shot Object Navigation and Foundation Models through Pixel-Guided Navigation Skill](https://mlsanity.com/paper/2309.10309/) (2023)

## Abstract (arXiv)

We propose a new method for improving zero-shot ObjectNav that aims to utilize potentially available environmental percepts for navigational assistance. Our approach takes into account that the ground agent may have limited and sometimes obstructed view. Our formulation encourages Generative Communication (GC) between an assistive overhead agent with a global view containing the target object and the ground agent with an obfuscated view; both equipped with Vision-Language Models (VLMs) for vision-to-language translation. In this assisted setup, the embodied agents communicate environmental information before the ground agent executes actions towards a target. Despite the overhead agent having a global view with the target, we note a drop in performance (-13% in OSR and -13% in SPL) of a fully cooperative assistance scheme over an unassisted baseline. In contrast, a selective assistance scheme where the ground agent retains its independent exploratory behaviour shows a 10% OSR and 7.65% SPL improvement. To explain navigation performance, we analyze the GC for unique traits, quantifying the presence of hallucination and cooperation. Specifically, we identify the novel linguistic trait of preemptive hallucination in our embodied setting, where the overhead agent assumes that the ground agent has executed an action in the dialogue when it is yet to move, and note its strong correlation with navigation performance. We conduct real-world experiments and present some qualitative examples where we mitigate hallucinations via prompt finetuning to improve ObjectNav performance.
