# Signal-SGN: A Spiking Graph Convolutional Network for Skeletal Action Recognition via Learning Temporal-Frequency Dynamics

arXiv: https://arxiv.org/abs/2408.01701 · HTML: https://mlsanity.com/paper/2408.01701/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 47 references that are in the map.
- First posted on arXiv 3 Aug 2024.

## Builds on (most cited first, 30 of 30)

- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Surrogate Gradient Learning in Spiking Neural Networks](https://mlsanity.com/paper/1901.09948/) (2019)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Going Deeper With Directly-Trained Larger Spiking Neural Networks](https://mlsanity.com/paper/2011.05280/) (2020)
- [Spikformer: When Spiking Neural Network Meets Transformer](https://mlsanity.com/paper/2209.15425/) (2022)
- [Deep Learning in Spiking Neural Networks](https://mlsanity.com/paper/1804.08150/) (2018)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [Independently Recurrent Neural Network (IndRNN): Building A Longer and Deeper RNN](https://mlsanity.com/paper/1803.04831/) (2018)
- [Cross-view Action Modeling, Learning and Recognition](https://mlsanity.com/paper/1405.2941/) (2014)
- [Temporal-wise Attention Spiking Neural Networks for Event Streams Classification](https://mlsanity.com/paper/2107.11711/) (2021)
- [Spike-driven Transformer V2: Meta Spiking Neural Network Architecture Inspiring the Design of Next-generation Neuromorphic Chips](https://mlsanity.com/paper/2404.03663/) (2024)
- [Skeleton-based Action Recognition via Spatial and Temporal Transformer Networks](https://mlsanity.com/paper/2008.07404/) (2020)
- [Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition](https://mlsanity.com/paper/2007.14690/) (2020)
- [HIRE-SNN: Harnessing the Inherent Robustness of Energy-Efficient Deep Spiking Neural Networks by Training with Crafted Input Noise](https://mlsanity.com/paper/2110.11417/) (2021)
- [SpectFormer: Frequency and Attention is what you need in a Vision Transformer](https://mlsanity.com/paper/2304.06446/) (2023)
- [A Survey on 3D Skeleton-Based Action Recognition Using Learning Method](https://mlsanity.com/paper/2002.05907/) (2020)
- [SkeleMotion: A New Representation of Skeleton Joint Sequences Based on Motion Information for 3D Action Recognition](https://mlsanity.com/paper/1907.13025/) (2019)
- [A Survey on Deep Learning based Time Series Analysis with Frequency Transformation](https://mlsanity.com/paper/2302.02173/) (2023)
- [Memory Attention Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1804.08254/) (2018)
- [Graph Convolutional Network for Recommendation with Low-pass Collaborative Filters](https://mlsanity.com/paper/2006.15516/) (2020)
- [Spiking Graph Convolutional Networks](https://mlsanity.com/paper/2205.02767/) (2022)
- [Skeleton Image Representation for 3D Action Recognition based on Tree Structure and Reference Joints](https://mlsanity.com/paper/1909.05704/) (2019)
- [FFT-based Dynamic Token Mixer for Vision](https://mlsanity.com/paper/2303.03932/) (2023)
- [FALCON: A Fourier Transform Based Approach for Fast and Secure Convolutional Neural Network Predictions](https://mlsanity.com/paper/1811.08257/) (2018)
- [TCL: an ANN-to-SNN Conversion with Trainable Clipping Layers](https://mlsanity.com/paper/2008.04509/) (2020)
- [Hierarchical Graph Convolutional Skeleton Transformer for Action Recognition](https://mlsanity.com/paper/2109.02860/) (2021)
- [Skeleton-based Action Recognition via Adaptive Cross-Form Learning](https://mlsanity.com/paper/2206.15085/) (2022)
- [MK-SGN: A Spiking Graph Convolutional Network with Multimodal Fusion and Knowledge Distillation for Skeleton-based Action Recognition](https://mlsanity.com/paper/2404.10210/) (2024)

## Built on by (most cited first, 2 of 2)

- [Signal-SGN++: Topology-Enhanced Time-Frequency Spiking Graph Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2512.22214/) (2025)
- [S3T-Former: A Purely Spike-Driven State-Space Topology Transformer for Skeleton Action Recognition](https://mlsanity.com/paper/2603.18062/) (2026)

## Abstract (arXiv)

For multimodal skeleton-based action recognition, Graph Convolutional Networks (GCNs) are effective models. Still, their reliance on floating-point computations leads to high energy consumption, limiting their applicability in battery-powered devices. While energy-efficient, Spiking Neural Networks (SNNs) struggle to model skeleton dynamics, leading to suboptimal solutions. We propose Signal-SGN (Spiking Graph Convolutional Network), which utilizes the temporal dimension of skeleton sequences as the spike time steps and represents features as multi-dimensional discrete stochastic signals for temporal-frequency domain feature extraction. It combines the 1D Spiking Graph Convolution (1D-SGC) module and the Frequency Spiking Convolution (FSC) module to extract features from the skeleton represented as spiking form. Additionally, the Multi-Scale Wavelet Transform Feature Fusion (MWTF) module is proposed to extract dynamic spiking features and capture frequency-specific characteristics, enhancing classification performance. Experiments across three large-scale datasets reveal Signal-SGN exceeding state-of-the-art SNN-based methods in accuracy and computational efficiency while attaining comparable performance with GCN methods and significantly reducing theoretical energy consumption.
