# iControl3D: An Interactive System for Controllable 3D Scene Generation

arXiv: https://arxiv.org/abs/2408.01678 · HTML: https://mlsanity.com/paper/2408.01678/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 56 references that are in the map.
- First posted on arXiv 3 Aug 2024.

## Builds on (most cited first, 30 of 37)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [SynSin: End-to-end View Synthesis from a Single Image](https://mlsanity.com/paper/1912.08804/) (2019)
- [Generative Novel View Synthesis with 3D-Aware Diffusion Models](https://mlsanity.com/paper/2304.02602/) (2023)
- [Learning Gradient Fields for Shape Generation](https://mlsanity.com/paper/2008.06520/) (2020)
- [Infinite Nature: Perpetual View Generation of Natural Scenes from a Single Image](https://mlsanity.com/paper/2012.09855/) (2020)
- [Stereo Magnification: Learning View Synthesis using Multiplane Images](https://mlsanity.com/paper/1805.09817/) (2018)
- [3D Photography using Context-aware Layered Depth Inpainting](https://mlsanity.com/paper/2004.04727/) (2020)
- [Text2Shape: Generating Shapes from Natural Language by Learning Joint Embeddings](https://mlsanity.com/paper/1803.08495/) (2018)
- [SceneScape: Text-Driven Consistent Scene Generation](https://mlsanity.com/paper/2302.01133/) (2023)
- [GAUDI: A Neural Architect for Immersive 3D Scene Generation](https://mlsanity.com/paper/2207.13751/) (2022)
- [Unconstrained Scene Generation with Locally Conditioned Radiance Fields](https://mlsanity.com/paper/2104.00670/) (2021)
- [Pathdreamer: A World Model for Indoor Navigation](https://mlsanity.com/paper/2105.08756/) (2021)
- [Consistent View Synthesis with Pose-Guided Diffusion Models](https://mlsanity.com/paper/2303.17598/) (2023)
- [PixelSynth: Generating a 3D-Consistent Experience from a Single Image](https://mlsanity.com/paper/2108.05892/) (2021)

## Built on by (most cited first, 3 of 3)

- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [Dehallu3D: Hallucination-Mitigated 3D Generation from Single Image via Cyclic View Consistency Refinement](https://mlsanity.com/paper/2603.01601/) (2026)
- [Efficient 3D Content Reconstruction and Generation](https://mlsanity.com/paper/2605.18052/) (2026)

## Abstract (arXiv)

3D content creation has long been a complex and time-consuming process, often requiring specialized skills and resources. While recent advancements have allowed for text-guided 3D object and scene generation, they still fall short of providing sufficient control over the generation process, leading to a gap between the user's creative vision and the generated results. In this paper, we present iControl3D, a novel interactive system that empowers users to generate and render customizable 3D scenes with precise control. To this end, a 3D creator interface has been developed to provide users with fine-grained control over the creation process. Technically, we leverage 3D meshes as an intermediary proxy to iteratively merge individual 2D diffusion-generated images into a cohesive and unified 3D scene representation. To ensure seamless integration of 3D meshes, we propose to perform boundary-aware depth alignment before fusing the newly generated mesh with the existing one in 3D space. Additionally, to effectively manage depth discrepancies between remote content and foreground, we propose to model remote content separately with an environment map instead of 3D meshes. Finally, our neural rendering interface enables users to build a radiance field of their scene online and navigate the entire scene. Extensive experiments have been conducted to demonstrate the effectiveness of our system. The code will be made available at https://github.com/xingyi-li/iControl3D.
