# Self-Emotion Blended Dialogue Generation in Social Simulation Agents

arXiv: https://arxiv.org/abs/2408.01633 · HTML: https://mlsanity.com/paper/2408.01633/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use.
- Builds on 15 of its 43 references that are in the map.
- First posted on arXiv 3 Aug 2024.

## Placed in

- LLM agents and tool use / [Social simulation and multi-agent debate](https://mlsanity.com/agents/social-simulation-and-multi-agent-debate/)

## Builds on (most cited first, 15 of 15)

- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [BERTScore: Evaluating Text Generation with BERT](https://mlsanity.com/paper/1904.09675/) (2019)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Personalizing Dialogue Agents: I have a dog, do you have pets too?](https://mlsanity.com/paper/1801.07243/) (2018)
- [ChatEval: Towards Better LLM-based Evaluators through Multi-Agent Debate](https://mlsanity.com/paper/2308.07201/) (2023)
- [DailyDialog: A Manually Labelled Multi-turn Dialogue Dataset](https://mlsanity.com/paper/1710.03957/) (2017)
- [AgentVerse: Facilitating Multi-Agent Collaboration and Exploring Emergent Behaviors](https://mlsanity.com/paper/2308.10848/) (2023)
- [GoEmotions: A Dataset of Fine-Grained Emotions](https://mlsanity.com/paper/2005.00547/) (2020)
- [Deep Reinforcement Learning for Dialogue Generation](https://mlsanity.com/paper/1606.01541/) (2016)
- [The Design and Implementation of XiaoIce, an Empathetic Social Chatbot](https://mlsanity.com/paper/1812.08989/) (2018)
- [ACUTE-EVAL: Improved Dialogue Evaluation with Optimized Questions and Multi-turn Comparisons](https://mlsanity.com/paper/1909.03087/) (2019)
- [EmotionLines: An Emotion Corpus of Multi-Party Conversations](https://mlsanity.com/paper/1802.08379/) (2018)
- [BoB: BERT Over BERT for Training Persona-based Dialogue Models from Limited Personalized Data](https://mlsanity.com/paper/2106.06169/) (2021)
- [A Taxonomy of Empathetic Response Intents in Human Social Conversations](https://mlsanity.com/paper/2012.04080/) (2020)
- [An Affect-Rich Neural Conversational Model with Biased Attention and Weighted Cross-Entropy Loss](https://mlsanity.com/paper/1811.07078/) (2018)

## Built on by (most cited first, 7 of 7)

- [From Individual to Society: A Survey on Social Simulation Driven by Large Language Model-based Agents](https://mlsanity.com/paper/2412.03563/) (2024)
- [Do Large Language Models Solve the Problems of Agent-Based Modeling? A Critical Review of Generative Social Simulations](https://mlsanity.com/paper/2504.03274/) (2025)
- [Towards a Design Guideline for RPA Evaluation: A Survey of Large Language Model-Based Role-Playing Agents](https://mlsanity.com/paper/2502.13012/) (2025)
- [RedOne: Revealing Domain-specific LLM Post-Training in Social Networking Services](https://mlsanity.com/paper/2507.10605/) (2025)
- [Sentipolis: Emotion-Aware Agents for Social Simulations](https://mlsanity.com/paper/2601.18027/) (2026)
- [Aether Weaver: Multimodal Affective Narrative Co-Generation with Dynamic Scene Graphs](https://mlsanity.com/paper/2507.21893/) (2025)
- [EmoPatient: An Emotion-Directed Patient Simulator for Realistic Palliative Care Communication Training](https://mlsanity.com/paper/2608.07495/) (2026)

## Abstract (arXiv)

When engaging in conversations, dialogue agents in a virtual simulation environment may exhibit their own emotional states that are unrelated to the immediate conversational context, a phenomenon known as self-emotion. This study explores how such self-emotion affects the agents' behaviors in dialogue strategies and decision-making within a large language model (LLM)-driven simulation framework. In a dialogue strategy prediction experiment, we analyze the dialogue strategy choices employed by agents both with and without self-emotion, comparing them to those of humans. The results show that incorporating self-emotion helps agents exhibit more human-like dialogue strategies. In an independent experiment comparing the performance of models fine-tuned on GPT-4 generated dialogue datasets, we demonstrate that self-emotion can lead to better overall naturalness and humanness. Finally, in a virtual simulation environment where agents have discussions on multiple topics, we show that self-emotion of agents can significantly influence the decision-making process of the agents, leading to approximately a 50% change in decisions.
