# S2TD-Face: Reconstruct a Detailed 3D Face with Controllable Texture from a Single Sketch

arXiv: https://arxiv.org/abs/2408.01218 · HTML: https://mlsanity.com/paper/2408.01218/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 37 of its 77 references that are in the map.
- First posted on arXiv 2 Aug 2024.

## Builds on (most cited first, 30 of 37)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [Encoding in Style: a StyleGAN Encoder for Image-to-Image Translation](https://mlsanity.com/paper/2008.00951/) (2020)
- [Generative Adversarial Networks: An Overview](https://mlsanity.com/paper/1710.07035/) (2017)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [Towards Fast, Accurate and Stable 3D Dense Face Alignment](https://mlsanity.com/paper/2009.09960/) (2020)
- [FaceScape: a Large-scale High Quality 3D Face Dataset and Detailed Riggable 3D Face Prediction](https://mlsanity.com/paper/2003.13989/) (2020)
- [Joint 3D Face Reconstruction and Dense Alignment with Position Map Regression Network](https://mlsanity.com/paper/1803.07835/) (2018)
- [GANFIT: Generative Adversarial Network Fitting for High Fidelity 3D Face Reconstruction](https://mlsanity.com/paper/1902.05978/) (2019)
- [Face Alignment in Full Pose Range: A 3D Total Solution](https://mlsanity.com/paper/1804.01005/) (2018)
- [Locally Attentional SDF Diffusion for Controllable 3D Shape Generation](https://mlsanity.com/paper/2305.04461/) (2023)
- [Kaolin: A PyTorch Library for Accelerating 3D Deep Learning Research](https://mlsanity.com/paper/1911.05063/) (2019)
- [FaceVerse: a Fine-grained and Detail-controllable 3D Face Morphable Model from a Hybrid Dataset](https://mlsanity.com/paper/2203.14057/) (2022)
- [AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"](https://mlsanity.com/paper/2003.13845/) (2020)
- [Self-Supervised Monocular 3D Face Reconstruction by Occlusion-Aware Multi-view Geometry Consistency](https://mlsanity.com/paper/2007.12494/) (2020)
- [Deep Learning for Free-Hand Sketch: A Survey](https://mlsanity.com/paper/2001.02600/) (2020)
- [FitMe: Deep Photorealistic 3D Morphable Model Avatars](https://mlsanity.com/paper/2305.09641/) (2023)
- [3D Face Reconstruction with the Geometric Guidance of Facial Part Segmentation](https://mlsanity.com/paper/2312.00311/) (2023)
- [Deep Generation of Face Images from Sketches](https://mlsanity.com/paper/2006.01047/) (2020)
- [DAD-3DHeads: A Large-scale Dense, Accurate and Diverse Dataset for 3D Head Alignment from a Single Image](https://mlsanity.com/paper/2204.03688/) (2022)
- [Decoupled Multi-task Learning with Cyclical Self-Regulation for Face Parsing](https://mlsanity.com/paper/2203.14448/) (2022)
- [HiFace: High-Fidelity 3D Face Reconstruction by Learning Static and Dynamic Details](https://mlsanity.com/paper/2303.11225/) (2023)

## Built on by (most cited first, 5 of 5)

- [STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstruction](https://mlsanity.com/paper/2511.19854/) (2025)
- [Deep Sketch-Based 3D Modeling: A Survey](https://mlsanity.com/paper/2603.03287/) (2026)
- [SRM-Hair: Single Image Head Mesh Reconstruction via 3D Morphable Hair](https://mlsanity.com/paper/2503.06154/) (2025)
- [BFSM: 3D Bidirectional Face-Skull Morphable Model](https://mlsanity.com/paper/2509.24577/) (2025)
- [Sketch-1-to-3: One Single Sketch to 3D Detailed Face Reconstruction](https://mlsanity.com/paper/2502.17852/) (2025)

## Abstract (arXiv)

3D textured face reconstruction from sketches applicable in many scenarios such as animation, 3D avatars, artistic design, missing people search, etc., is a highly promising but underdeveloped research topic. On the one hand, the stylistic diversity of sketches leads to existing sketch-to-3D-face methods only being able to handle pose-limited and realistically shaded sketches. On the other hand, texture plays a vital role in representing facial appearance, yet sketches lack this information, necessitating additional texture control in the reconstruction process. This paper proposes a novel method for reconstructing controllable textured and detailed 3D faces from sketches, named S2TD-Face. S2TD-Face introduces a two-stage geometry reconstruction framework that directly reconstructs detailed geometry from the input sketch. To keep geometry consistent with the delicate strokes of the sketch, we propose a novel sketch-to-geometry loss that ensures the reconstruction accurately fits the input features like dimples and wrinkles. Our training strategies do not rely on hard-to-obtain 3D face scanning data or labor-intensive hand-drawn sketches. Furthermore, S2TD-Face introduces a texture control module utilizing text prompts to select the most suitable textures from a library and seamlessly integrate them into the geometry, resulting in a 3D detailed face with controllable texture. S2TD-Face surpasses existing state-of-the-art methods in extensive quantitative and qualitative experiments. Our project is available at https://github.com/wang-zidu/S2TD-Face .
