# Hands-on STEM Learning Experiences using Digital Technologies

arXiv: https://arxiv.org/abs/2408.00781 · HTML: https://mlsanity.com/paper/2408.00781/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 3 of its 14 references that are in the map.
- First posted on arXiv 17 Jul 2024.

## Builds on (most cited first, 3 of 3)

- [altiro3D: Scene representation from single image and novel view synthesis](https://mlsanity.com/paper/2304.11161/) (2023)
- [Making Ideas at Scientific Fabrication Laboratories](https://mlsanity.com/paper/1512.01093/) (2015)
- [Ideals and Virtual Realities](https://mlsanity.com/paper/2109.00926/) (2021)

## Abstract (arXiv)

The facilitation of STEM education can be enhanced by the provision of opportunities for learners to gain a better understanding of science through the utilization of tangible and visual examples. The objective of this work is to present an account of our experiences and activities carried out in Italian schools with this novel approach. The selection of projects and experiences discussed --in which students develop a range of core competencies such as collaboration, creativity, critical thinking, experimentation, prototyping, communication and problem-solving; include tangible complex 3D printed structures, large micro-controller board replicas and the visualization of wind dynamics and tiny invisible elementary particles among others. These hands-on experiences demonstrate the benefits on the use of digital fabrication technologies implemented within a FabLab for STEM learning.
