# Using CSNNs to Perform Event-based Data Processing & Classification on ASL-DVS

arXiv: https://arxiv.org/abs/2408.00611 · HTML: https://mlsanity.com/paper/2408.00611/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 4 of its 16 references that are in the map.
- First posted on arXiv 1 Aug 2024.

## Builds on (most cited first, 4 of 4)

- [Rich feature hierarchies for accurate object detection and semantic segmentation](https://mlsanity.com/paper/1311.2524/) (2013)
- [Converting Static Image Datasets to Spiking Neuromorphic Datasets Using Saccades](https://mlsanity.com/paper/1507.07629/) (2015)
- [Training Spiking Neural Networks Using Lessons From Deep Learning](https://mlsanity.com/paper/2109.12894/) (2021)
- [Convolutional Spiking Neural Networks for Spatio-Temporal Feature Extraction](https://mlsanity.com/paper/2003.12346/) (2020)

## Abstract (arXiv)

Recent advancements in bio-inspired visual sensing and neuromorphic computing have led to the development of various highly efficient bio-inspired solutions with real-world applications. One notable application integrates event-based cameras with spiking neural networks (SNNs) to process event-based sequences that are asynchronous and sparse, making them difficult to handle. In this project, we develop a convolutional spiking neural network (CSNN) architecture that leverages convolutional operations and recurrent properties of a spiking neuron to learn the spatial and temporal relations in the ASL-DVS gesture dataset. The ASL-DVS gesture dataset is a neuromorphic dataset containing hand gestures when displaying 24 letters (A to Y, excluding J and Z due to the nature of their symbols) from the American Sign Language (ASL). We performed classification on a pre-processed subset of the full ASL-DVS dataset to identify letter signs and achieved 100% training accuracy. Specifically, this was achieved by training in the Google Cloud compute platform while using a learning rate of 0.0005, batch size of 25 (total of 20 batches), 200 iterations, and 10 epochs.
