# IN-Sight: Interactive Navigation through Sight

arXiv: https://arxiv.org/abs/2408.00343 · HTML: https://mlsanity.com/paper/2408.00343/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 26 references that are in the map.
- First posted on arXiv 1 Aug 2024.

## Builds on (most cited first, 14 of 14)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Object Goal Navigation using Goal-Oriented Semantic Exploration](https://mlsanity.com/paper/2007.00643/) (2020)
- [State Representation Learning for Control: An Overview](https://mlsanity.com/paper/1802.04181/) (2018)
- [HRL4IN: Hierarchical Reinforcement Learning for Interactive Navigation with Mobile Manipulators](https://mlsanity.com/paper/1910.11432/) (2019)
- [Auxiliary Tasks Speed Up Learning PointGoal Navigation](https://mlsanity.com/paper/2007.04561/) (2020)
- [Combining Optimal Control and Learning for Visual Navigation in Novel Environments](https://mlsanity.com/paper/1903.02531/) (2019)
- [Fast Traversability Estimation for Wild Visual Navigation](https://mlsanity.com/paper/2305.08510/) (2023)
- [Learning a State Representation and Navigation in Cluttered and Dynamic Environments](https://mlsanity.com/paper/2103.04351/) (2021)
- [iPlanner: Imperative Path Planning](https://mlsanity.com/paper/2302.11434/) (2023)
- [Spatial Action Maps for Mobile Manipulation](https://mlsanity.com/paper/2004.09141/) (2020)
- [Pushing it out of the Way: Interactive Visual Navigation](https://mlsanity.com/paper/2104.14040/) (2021)
- [Navigating to Objects in Unseen Environments by Distance Prediction](https://mlsanity.com/paper/2202.03735/) (2022)
- [Beyond Tabula-Rasa: a Modular Reinforcement Learning Approach for Physically Embedded 3D Sokoban](https://mlsanity.com/paper/2010.01298/) (2020)

## Built on by (most cited first, 2 of 2)

- [Watch Your STEPP: Semantic Traversability Estimation using Pose Projected Features](https://mlsanity.com/paper/2501.17594/) (2025)
- [CoReLIN: Constraint-based Reasoning for Zero-shot Lifelong Interactive Navigation](https://mlsanity.com/paper/2602.20055/) (2026)

## Abstract (arXiv)

Current visual navigation systems often treat the environment as static, lacking the ability to adaptively interact with obstacles. This limitation leads to navigation failure when encountering unavoidable obstructions. In response, we introduce IN-Sight, a novel approach to self-supervised path planning, enabling more effective navigation strategies through interaction with obstacles. Utilizing RGB-D observations, IN-Sight calculates traversability scores and incorporates them into a semantic map, facilitating long-range path planning in complex, maze-like environments. To precisely navigate around obstacles, IN-Sight employs a local planner, trained imperatively on a differentiable costmap using representation learning techniques. The entire framework undergoes end-to-end training within the state-of-the-art photorealistic Intel SPEAR Simulator. We validate the effectiveness of IN-Sight through extensive benchmarking in a variety of simulated scenarios and ablation studies. Moreover, we demonstrate the system's real-world applicability with zero-shot sim-to-real transfer, deploying our planner on the legged robot platform ANYmal, showcasing its practical potential for interactive navigation in real environments.
