# MuJoCo MPC for Humanoid Control: Evaluation on HumanoidBench

arXiv: https://arxiv.org/abs/2408.00342 · HTML: https://mlsanity.com/paper/2408.00342/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 11 references that are in the map.
- First posted on arXiv 1 Aug 2024.

## Builds on (most cited first, 8 of 8)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [TD-MPC2: Scalable, Robust World Models for Continuous Control](https://mlsanity.com/paper/2310.16828/) (2023)
- [Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation](https://mlsanity.com/paper/2403.04436/) (2024)
- [HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation](https://mlsanity.com/paper/2403.10506/) (2024)
- [Predictive Sampling: Real-time Behaviour Synthesis with MuJoCo](https://mlsanity.com/paper/2212.00541/) (2022)
- [Hierarchical World Models as Visual Whole-Body Humanoid Controllers](https://mlsanity.com/paper/2405.18418/) (2024)

## Abstract (arXiv)

We tackle the recently introduced benchmark for whole-body humanoid control HumanoidBench using MuJoCo MPC. We find that sparse reward functions of HumanoidBench yield undesirable and unrealistic behaviors when optimized; therefore, we propose a set of regularization terms that stabilize the robot behavior across tasks. Current evaluations on a subset of tasks demonstrate that our proposed reward function allows achieving the highest HumanoidBench scores while maintaining realistic posture and smooth control signals. Our code is publicly available and will become a part of MuJoCo MPC, enabling rapid prototyping of robot behaviors.
