# Between the AI and Me: Analysing Listeners' Perspectives on AI- and Human-Composed Progressive Metal Music

arXiv: https://arxiv.org/abs/2407.21615 · HTML: https://mlsanity.com/paper/2407.21615/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 40 references that are in the map.
- First posted on arXiv 31 Jul 2024.

## Builds on (most cited first, 23 of 23)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Jukebox: A Generative Model for Music](https://mlsanity.com/paper/2005.00341/) (2020)
- [MusicLM: Generating Music From Text](https://mlsanity.com/paper/2301.11325/) (2023)
- [Music Transformer](https://mlsanity.com/paper/1809.04281/) (2018)
- [Fast Timing-Conditioned Latent Audio Diffusion](https://mlsanity.com/paper/2402.04825/) (2024)
- [MuseGAN: Multi-track Sequential Generative Adversarial Networks for Symbolic Music Generation and Accompaniment](https://mlsanity.com/paper/1709.06298/) (2017)
- [DeepBach: a Steerable Model for Bach Chorales Generation](https://mlsanity.com/paper/1612.01010/) (2016)
- [MidiNet: A Convolutional Generative Adversarial Network for Symbolic-domain Music Generation](https://mlsanity.com/paper/1703.10847/) (2017)
- [PopMAG: Pop Music Accompaniment Generation](https://mlsanity.com/paper/2008.07703/) (2020)
- [Music FaderNets: Controllable Music Generation Based On High-Level Features via Low-Level Feature Modelling](https://mlsanity.com/paper/2007.15474/) (2020)
- [MusPy: A Toolkit for Symbolic Music Generation](https://mlsanity.com/paper/2008.01951/) (2020)
- [Music transcription modelling and composition using deep learning](https://mlsanity.com/paper/1604.08723/) (2016)
- [Controllable deep melody generation via hierarchical music structure representation](https://mlsanity.com/paper/2109.00663/) (2021)
- [Convolutional Generative Adversarial Networks with Binary Neurons for Polyphonic Music Generation](https://mlsanity.com/paper/1804.09399/) (2018)
- [DadaGP: A Dataset of Tokenized GuitarPro Songs for Sequence Models](https://mlsanity.com/paper/2107.14653/) (2021)
- [The Ethical Implications of Generative Audio Models: A Systematic Literature Review](https://mlsanity.com/paper/2307.05527/) (2023)
- [JukeDrummer: Conditional Beat-aware Audio-domain Drum Accompaniment Generation via Transformer VQ-VAE](https://mlsanity.com/paper/2210.06007/) (2022)
- [GTR-CTRL: Instrument and Genre Conditioning for Guitar-Focused Music Generation with Transformers](https://mlsanity.com/paper/2302.05393/) (2023)
- [Exploring Conditioning for Generative Music Systems with Human-Interpretable Controls](https://mlsanity.com/paper/1907.04352/) (2019)
- [ShredGP: Guitarist Style-Conditioned Tablature Generation](https://mlsanity.com/paper/2307.05324/) (2023)
- [MeloForm: Generating Melody with Musical Form based on Expert Systems and Neural Networks](https://mlsanity.com/paper/2208.14345/) (2022)
- [LooperGP: A Loopable Sequence Model for Live Coding Performance using GuitarPro Tablature](https://mlsanity.com/paper/2303.01665/) (2023)
- [ProgGP: From GuitarPro Tablature Neural Generation To Progressive Metal Production](https://mlsanity.com/paper/2307.05328/) (2023)

## Built on by (most cited first, 3 of 3)

- [Creativity in AI: Progresses and Challenges](https://mlsanity.com/paper/2410.17218/) (2024)
- [AI-Assisted Music Production: A User Study on Text-to-Music Models](https://mlsanity.com/paper/2509.23364/) (2025)
- [Echoes of Humanity: Exploring the Perceived Humanness of AI Music](https://mlsanity.com/paper/2509.25601/) (2025)

## Abstract (arXiv)

Generative AI models have recently blossomed, significantly impacting artistic and musical traditions. Research investigating how humans interact with and deem these models is therefore crucial. Through a listening and reflection study, we explore participants' perspectives on AI- vs human-generated progressive metal, in symbolic format, using rock music as a control group. AI-generated examples were produced by ProgGP, a Transformer-based model. We propose a mixed methods approach to assess the effects of generation type (human vs. AI), genre (progressive metal vs. rock), and curation process (random vs. cherry-picked). This combines quantitative feedback on genre congruence, preference, creativity, consistency, playability, humanness, and repeatability, and qualitative feedback to provide insights into listeners' experiences. A total of 32 progressive metal fans completed the study. Our findings validate the use of fine-tuning to achieve genre-specific specialization in AI music generation, as listeners could distinguish between AI-generated rock and progressive metal. Despite some AI-generated excerpts receiving similar ratings to human music, listeners exhibited a preference for human compositions. Thematic analysis identified key features for genre and AI vs. human distinctions. Finally, we consider the ethical implications of our work in promoting musical data diversity within MIR research by focusing on an under-explored genre.
