# Skeleton-Based Action Recognition with Spatial-Structural Graph Convolution

arXiv: https://arxiv.org/abs/2407.21525 · HTML: https://mlsanity.com/paper/2407.21525/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 33 references that are in the map.
- First posted on arXiv 31 Jul 2024.

## Builds on (most cited first, 23 of 23)

- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Human Action Recognition from Various Data Modalities: A Review](https://mlsanity.com/paper/2012.11866/) (2020)
- [An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1902.09130/) (2019)
- [Spatio-Temporal LSTM with Trust Gates for 3D Human Action Recognition](https://mlsanity.com/paper/1607.07043/) (2016)
- [Semantics-Guided Neural Networks for Efficient Skeleton-Based Human Action Recognition](https://mlsanity.com/paper/1904.01189/) (2019)
- [An End-to-End Spatio-Temporal Attention Model for Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1611.06067/) (2016)
- [Co-occurrence Feature Learning from Skeleton Data for Action Recognition and Detection with Hierarchical Aggregation](https://mlsanity.com/paper/1804.06055/) (2018)
- [View Adaptive Recurrent Neural Networks for High Performance Human Action Recognition from Skeleton Data](https://mlsanity.com/paper/1703.08274/) (2017)
- [Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition](https://mlsanity.com/paper/2106.15125/) (2021)
- [View Adaptive Neural Networks for High Performance Skeleton-based Human Action Recognition](https://mlsanity.com/paper/1804.07453/) (2018)
- [Dynamic GCN: Context-enriched Topology Learning for Skeleton-based Action Recognition](https://mlsanity.com/paper/2007.14690/) (2020)
- [Spatial Temporal Transformer Network for Skeleton-based Action Recognition](https://mlsanity.com/paper/2012.06399/) (2020)
- [Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2206.13028/) (2022)
- [Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searching](https://mlsanity.com/paper/1911.04131/) (2019)
- [Skeleton-Based Action Recognition with Spatial Reasoning and Temporal Stack Learning](https://mlsanity.com/paper/1805.02335/) (2018)
- [SkeleMotion: A New Representation of Skeleton Joint Sequences Based on Motion Information for 3D Action Recognition](https://mlsanity.com/paper/1907.13025/) (2019)
- [Skeleton-Based Online Action Prediction Using Scale Selection Network](https://mlsanity.com/paper/1902.03084/) (2019)
- [Isolated Sign Language Recognition based on Tree Structure Skeleton Images](https://mlsanity.com/paper/2304.05403/) (2023)

## Built on by (most cited first, 1 of 1)

- [Learning Quantised Structure-Preserving Motion Representations for Dance Fingerprinting](https://mlsanity.com/paper/2604.00927/) (2026)

## Abstract (arXiv)

Human Activity Recognition (HAR) is a field of study that focuses on identifying and classifying human activities. Skeleton-based Human Activity Recognition has received much attention in recent years, where Graph Convolutional Network (GCN) based method is widely used and has achieved remarkable results. However, the representation of skeleton data and the issue of over-smoothing in GCN still need to be studied. 1). Compared to central nodes, edge nodes can only aggregate limited neighbor information, and different edge nodes of the human body are always structurally related. However, the information from edge nodes is crucial for fine-grained activity recognition. 2). The Graph Convolutional Network suffers from a significant over-smoothing issue, causing nodes to become increasingly similar as the number of network layers increases. Based on these two ideas, we propose a two-stream graph convolution method called Spatial-Structural GCN (SpSt-GCN). Spatial GCN performs information aggregation based on the topological structure of the human body, and structural GCN performs differentiation based on the similarity of edge node sequences. The spatial connection is fixed, and the human skeleton naturally maintains this topology regardless of the actions performed by humans. However, the structural connection is dynamic and depends on the type of movement the human body is performing. Based on this idea, we also propose an entirely data-driven structural connection, which greatly increases flexibility. We evaluate our method on two large-scale datasets, i.e., NTU RGB+D and NTU RGB+D 120. The proposed method achieves good results while being efficient.
