# Navigating Beyond Instructions: Vision-and-Language Navigation in Obstructed Environments

arXiv: https://arxiv.org/abs/2407.21452 · HTML: https://mlsanity.com/paper/2407.21452/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 68 references that are in the map.
- First posted on arXiv 31 Jul 2024.

## Builds on (most cited first, 30 of 40)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [On Evaluation of Embodied Navigation Agents](https://mlsanity.com/paper/1807.06757/) (2018)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [History Aware Multimodal Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2110.13309/) (2021)
- [Vision-and-Dialog Navigation](https://mlsanity.com/paper/1907.04957/) (2019)
- [Learning to Navigate Unseen Environments: Back Translation with Environmental Dropout](https://mlsanity.com/paper/1904.04195/) (2019)
- [Towards Learning a Generic Agent for Vision-and-Language Navigation via Pre-training](https://mlsanity.com/paper/2002.10638/) (2020)
- [Vision-Language Navigation with Self-Supervised Auxiliary Reasoning Tasks](https://mlsanity.com/paper/1911.07883/) (2019)
- [Improving Vision-and-Language Navigation with Image-Text Pairs from the Web](https://mlsanity.com/paper/2004.14973/) (2020)
- [ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2304.03047/) (2023)
- [Stay on the Path: Instruction Fidelity in Vision-and-Language Navigation](https://mlsanity.com/paper/1905.12255/) (2019)
- [AerialVLN: Vision-and-Language Navigation for UAVs](https://mlsanity.com/paper/2308.06735/) (2023)
- [SOON: Scenario Oriented Object Navigation with Graph-based Exploration](https://mlsanity.com/paper/2103.17138/) (2021)
- [Pathdreamer: A World Model for Indoor Navigation](https://mlsanity.com/paper/2105.08756/) (2021)
- [General Evaluation for Instruction Conditioned Navigation using Dynamic Time Warping](https://mlsanity.com/paper/1907.05446/) (2019)
- [Language and Visual Entity Relationship Graph for Agent Navigation](https://mlsanity.com/paper/2010.09304/) (2020)
- [Sim-to-Real Transfer for Vision-and-Language Navigation](https://mlsanity.com/paper/2011.03807/) (2020)
- [PanoGen: Text-Conditioned Panoramic Environment Generation for Vision-and-Language Navigation](https://mlsanity.com/paper/2305.19195/) (2023)
- [FocalDreamer: Text-driven 3D Editing via Focal-fusion Assembly](https://mlsanity.com/paper/2308.10608/) (2023)
- [Vision-Language Navigation with Random Environmental Mixup](https://mlsanity.com/paper/2106.07876/) (2021)
- [Less is More: Generating Grounded Navigation Instructions from Landmarks](https://mlsanity.com/paper/2111.12872/) (2021)

## Built on by (most cited first, 10 of 10)

- [Can Large Vision Language Models Read Maps Like a Human?](https://mlsanity.com/paper/2503.14607/) (2025)
- [SAME: Learning Generic Language-Guided Visual Navigation with State-Adaptive Mixture of Experts](https://mlsanity.com/paper/2412.05552/) (2024)
- [RationalVLA: A Rational Vision-Language-Action Model with Dual System](https://mlsanity.com/paper/2506.10826/) (2025)
- [Spatial-VLN: Zero-Shot Vision-and-Language Navigation With Explicit Spatial Perception and Exploration](https://mlsanity.com/paper/2601.12766/) (2026)
- [SeqWalker: Sequential-Horizon Vision-and-Language Navigation with Hierarchical Planning](https://mlsanity.com/paper/2601.04699/) (2026)
- [Decomposing and Composing: Towards Efficient Vision-Language Continual Learning via Rank-1 Expert Pool in a Single LoRA](https://mlsanity.com/paper/2601.22828/) (2026)
- [VLN-NF: Feasibility-Aware Vision-and-Language Navigation with False-Premise Instructions](https://mlsanity.com/paper/2604.10533/) (2026)
- [OmniEcho: Audio-Visual Spatial Understanding for Omni-Modal Embodied Agents](https://mlsanity.com/paper/2609.23407/) (2026)
- [ST-Booster: An Iterative SpatioTemporal Perception Booster for Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2504.09843/) (2025)
- [Rule-VLN: Bridging Perception and Compliance via Semantic Reasoning and Geometric Rectification](https://mlsanity.com/paper/2604.16993/) (2026)

## Abstract (arXiv)

Real-world navigation often involves dealing with unexpected obstructions such as closed doors, moved objects, and unpredictable entities. However, mainstream Vision-and-Language Navigation (VLN) tasks typically assume instructions perfectly align with the fixed and predefined navigation graphs without any obstructions. This assumption overlooks potential discrepancies in actual navigation graphs and given instructions, which can cause major failures for both indoor and outdoor agents. To address this issue, we integrate diverse obstructions into the R2R dataset by modifying both the navigation graphs and visual observations, introducing an innovative dataset and task, R2R with UNexpected Obstructions (R2R-UNO). R2R-UNO contains various types and numbers of path obstructions to generate instruction-reality mismatches for VLN research. Experiments on R2R-UNO reveal that state-of-the-art VLN methods inevitably encounter significant challenges when facing such mismatches, indicating that they rigidly follow instructions rather than navigate adaptively. Therefore, we propose a novel method called ObVLN (Obstructed VLN), which includes a curriculum training strategy and virtual graph construction to help agents effectively adapt to obstructed environments. Empirical results show that ObVLN not only maintains robust performance in unobstructed scenarios but also achieves a substantial performance advantage with unexpected obstructions.
