# Forecasting Future Videos from Novel Views via Disentangled 3D Scene Representation

arXiv: https://arxiv.org/abs/2407.21450 · HTML: https://mlsanity.com/paper/2407.21450/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 50 of its 56 references that are in the map.
- First posted on arXiv 31 Jul 2024.

## Builds on (most cited first, 30 of 50)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [The Cityscapes Dataset for Semantic Urban Scene Understanding](https://mlsanity.com/paper/1604.01685/) (2016)
- [Encoder-Decoder with Atrous Separable Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1802.02611/) (2018)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Spatial Transformer Networks](https://mlsanity.com/paper/1506.02025/) (2015)
- [PWC-Net: CNNs for Optical Flow Using Pyramid, Warping, and Cost Volume](https://mlsanity.com/paper/1709.02371/) (2017)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Accelerating 3D Deep Learning with PyTorch3D](https://mlsanity.com/paper/2007.08501/) (2020)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [Optical Flow Estimation using a Spatial Pyramid Network](https://mlsanity.com/paper/1611.00850/) (2016)
- [Video-to-Video Synthesis](https://mlsanity.com/paper/1808.06601/) (2018)
- [State of the Art on Neural Rendering](https://mlsanity.com/paper/2004.03805/) (2020)
- [Single-View View Synthesis with Multiplane Images](https://mlsanity.com/paper/2004.11364/) (2020)
- [Unsupervised Learning for Physical Interaction through Video Prediction](https://mlsanity.com/paper/1605.07157/) (2016)
- [Stochastic Video Generation with a Learned Prior](https://mlsanity.com/paper/1802.07687/) (2018)
- [DynIBaR: Neural Dynamic Image-Based Rendering](https://mlsanity.com/paper/2211.11082/) (2022)
- [Video Frame Synthesis using Deep Voxel Flow](https://mlsanity.com/paper/1702.02463/) (2017)
- [3D Photography using Context-aware Layered Depth Inpainting](https://mlsanity.com/paper/2004.04727/) (2020)
- [Deep Predictive Coding Networks for Video Prediction and Unsupervised Learning](https://mlsanity.com/paper/1605.08104/) (2016)
- [PredRNN: A Recurrent Neural Network for Spatiotemporal Predictive Learning](https://mlsanity.com/paper/2103.09504/) (2021)
- [Decomposing Motion and Content for Natural Video Sequence Prediction](https://mlsanity.com/paper/1706.08033/) (2017)
- [SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image](https://mlsanity.com/paper/2204.00928/) (2022)

## Built on by (most cited first, 1 of 1)

- [Pixel-to-4D: Camera-Controlled Image-to-Video Generation with Dynamic 3D Gaussians](https://mlsanity.com/paper/2601.00678/) (2026)

## Abstract (arXiv)

Video extrapolation in space and time (VEST) enables viewers to forecast a 3D scene into the future and view it from novel viewpoints. Recent methods propose to learn an entangled representation, aiming to model layered scene geometry, motion forecasting and novel view synthesis together, while assuming simplified affine motion and homography-based warping at each scene layer, leading to inaccurate video extrapolation. Instead of entangled scene representation and rendering, our approach chooses to disentangle scene geometry from scene motion, via lifting the 2D scene to 3D point clouds, which enables high quality rendering of future videos from novel views. To model future 3D scene motion, we propose a disentangled two-stage approach that initially forecasts ego-motion and subsequently the residual motion of dynamic objects (e.g., cars, people). This approach ensures more precise motion predictions by reducing inaccuracies from entanglement of ego-motion with dynamic object motion, where better ego-motion forecasting could significantly enhance the visual outcomes. Extensive experimental analysis on two urban scene datasets demonstrate superior performance of our proposed method in comparison to strong baselines.
