# Reinforcement Learning in High-frequency Market Making

arXiv: https://arxiv.org/abs/2407.21025 · HTML: https://mlsanity.com/paper/2407.21025/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Adversarial robustness and RL in finance, one of 15 directions in Deep reinforcement learning methods.
- Builds on 7 of its 41 references that are in the map.
- First posted on arXiv 14 Jul 2024.

## Placed in

- Deep reinforcement learning methods / [Adversarial robustness and RL in finance](https://mlsanity.com/deeprl/adversarial-robustness-and-rl-in-finance/)

## Builds on (most cited first, 7 of 7)

- [Recent Advances in Reinforcement Learning in Finance](https://mlsanity.com/paper/2112.04553/) (2021)
- [Reinforcement Learning for Market Making in a Multi-agent Dealer Market](https://mlsanity.com/paper/1911.05892/) (2019)
- [Q-learning with Nearest Neighbors](https://mlsanity.com/paper/1802.03900/) (2018)
- [Towards a fully RL-based Market Simulator](https://mlsanity.com/paper/2110.06829/) (2021)
- [Towards Multi-Agent Reinforcement Learning driven Over-The-Counter Market Simulations](https://mlsanity.com/paper/2210.07184/) (2022)
- [Approximate Q-Learning for Controlled Diffusion Processes and its Near Optimality](https://mlsanity.com/paper/2203.07499/) (2022)
- [Can maker-taker fees prevent algorithmic cooperation in market making?](https://mlsanity.com/paper/2211.00496/) (2022)

## Abstract (arXiv)

This paper establishes a new and comprehensive theoretical analysis for the application of reinforcement learning (RL) in high-frequency market making. We bridge the modern RL theory and the continuous-time statistical models in high-frequency financial economics. Different with most existing literature on methodological research about developing various RL methods for market making problem, our work is a pilot to provide the theoretical analysis. We target the effects of sampling frequency, and find an interesting tradeoff between error and complexity of RL algorithm when tweaking the values of the time increment Delta - as Delta becomes smaller, the error will be smaller but the complexity will be larger. We also study the two-player case under the general-sum game framework and establish the convergence of Nash equilibrium to the continuous-time game equilibrium as Deltarightarrow0. The Nash Q-learning algorithm, which is an online multi-agent RL method, is applied to solve the equilibrium. Our theories are not only useful for practitioners to choose the sampling frequency, but also very general and applicable to other high-frequency financial decision making problems, e.g., optimal executions, as long as the time-discretization of a continuous-time markov decision process is adopted. Monte Carlo simulation evidence support all of our theories.
