# Mean of Means: A 10-dollar Solution for Human Localization with Calibration-free and Unconstrained Camera Settings

arXiv: https://arxiv.org/abs/2407.20870 · HTML: https://mlsanity.com/paper/2407.20870/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 58 references that are in the map.
- First posted on arXiv 30 Jul 2024.

## Builds on (most cited first, 14 of 14)

- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [Unsupervised Scale-consistent Depth and Ego-motion Learning from Monocular Video](https://mlsanity.com/paper/1908.10553/) (2019)
- [Learning Depth from Monocular Videos using Direct Methods](https://mlsanity.com/paper/1712.00175/) (2017)
- [Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors](https://mlsanity.com/paper/2103.17265/) (2021)
- [Deep Depth Completion of a Single RGB-D Image](https://mlsanity.com/paper/1803.09326/) (2018)
- [A Survey of Indoor Localization Systems and Technologies](https://mlsanity.com/paper/1709.01015/) (2017)
- [Globally Optimal Gradient Descent for a ConvNet with Gaussian Inputs](https://mlsanity.com/paper/1702.07966/) (2017)
- [PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling](https://mlsanity.com/paper/2304.13006/) (2023)
- [Monocular Depth Estimation: A Survey](https://mlsanity.com/paper/1901.09402/) (2019)
- [HSC4D: Human-centered 4D Scene Capture in Large-scale Indoor-outdoor Space Using Wearable IMUs and LiDAR](https://mlsanity.com/paper/2203.09215/) (2022)
- [LazySVD: Even Faster SVD Decomposition Yet Without Agonizing Pain](https://mlsanity.com/paper/1607.03463/) (2016)
- [Ego3DPose: Capturing 3D Cues from Binocular Egocentric Views](https://mlsanity.com/paper/2309.11962/) (2023)
- [Large-Scale Person Detection and Localization using Overhead Fisheye Cameras](https://mlsanity.com/paper/2307.08252/) (2023)

## Abstract (arXiv)

Accurate human localization is crucial for various applications, especially in the Metaverse era. Existing high precision solutions rely on expensive, tag-dependent hardware, while vision-based methods offer a cheaper, tag-free alternative. However, current vision solutions based on stereo vision face limitations due to rigid perspective transformation principles and error propagation in multi-stage SVD solvers. These solutions also require multiple high-resolution cameras with strict setup constraints. To address these limitations, we propose a probabilistic approach that considers all points on the human body as observations generated by a distribution centered around the body's geometric center. This enables us to improve sampling significantly, increasing the number of samples for each point of interest from hundreds to billions. By modeling the relation between the means of the distributions of world coordinates and pixel coordinates, leveraging the Central Limit Theorem, we ensure normality and facilitate the learning process. Experimental results demonstrate human localization accuracy of 95% within a 0.3m range and nearly 100% accuracy within a 0.5m range, achieved at a low cost of only 10 USD using two web cameras with a resolution of 640x480 pixels.
