# SceneTeller: Language-to-3D Scene Generation

arXiv: https://arxiv.org/abs/2407.20727 · HTML: https://mlsanity.com/paper/2407.20727/

## Key facts

- Cited by 43 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 57 references that are in the map.
- First posted on arXiv 30 Jul 2024.

## Builds on (most cited first, 30 of 53)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Finetuned Language Models Are Zero-Shot Learners](https://mlsanity.com/paper/2109.01652/) (2021)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [Multitask Prompted Training Enables Zero-Shot Task Generalization](https://mlsanity.com/paper/2110.08207/) (2021)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [3D-FRONT: 3D Furnished Rooms with layOuts and semaNTics](https://mlsanity.com/paper/2011.09127/) (2020)
- [LayoutGPT: Compositional Visual Planning and Generation with Large Language Models](https://mlsanity.com/paper/2305.15393/) (2023)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)

## Built on by (most cited first, 30 of 43)

- [Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation](https://mlsanity.com/paper/2505.02836/) (2025)
- [VLM4D: Towards Spatiotemporal Awareness in Vision Language Models](https://mlsanity.com/paper/2508.02095/) (2025)
- [ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary](https://mlsanity.com/paper/2506.00742/) (2025)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation](https://mlsanity.com/paper/2504.13072/) (2025)
- [HOLODECK 2.0: Vision-Language-Guided 3D World Generation with Editing](https://mlsanity.com/paper/2508.05899/) (2025)
- [OptiScene: LLM-driven Indoor Scene Layout Generation via Scaled Human-aligned Data Synthesis and Multi-Stage Preference Optimization](https://mlsanity.com/paper/2506.07570/) (2025)
- [Articulate3D: Holistic Understanding of 3D Scenes as Universal Scene Description](https://mlsanity.com/paper/2412.01398/) (2024)
- [SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation](https://mlsanity.com/paper/2607.01766/) (2026)
- [Towards Geometric and Textural Consistency 3D Scene Generation via Single Image-guided Model Generation and Layout Optimization](https://mlsanity.com/paper/2507.14841/) (2025)
- [SceneAssistant: A Visual Feedback Agent for Open-Vocabulary 3D Scene Generation](https://mlsanity.com/paper/2603.12238/) (2026)
- [Learning 3D Object Spatial Relationships from Pre-trained 2D Diffusion Models](https://mlsanity.com/paper/2503.19914/) (2025)
- [ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies](https://mlsanity.com/paper/2506.14315/) (2025)
- [Imagine a City: CityGenAgent for Procedural 3D City Generation](https://mlsanity.com/paper/2602.05362/) (2026)
- [FlowScene: Style-Consistent Indoor Scene Generation with Multimodal Graph Rectified Flow](https://mlsanity.com/paper/2603.19598/) (2026)
- [Learning 3D Scene Analogies with Neural Contextual Scene Maps](https://mlsanity.com/paper/2503.15897/) (2025)
- [ScanEdit: Hierarchically-Guided Functional 3D Scan Editing](https://mlsanity.com/paper/2504.15049/) (2025)
- [From 2D to 3D Cognition: A Brief Survey of General World Models](https://mlsanity.com/paper/2506.20134/) (2025)
- [3D Software Synthesis Driven by Constraint-Expressive Intermediate Representation](https://mlsanity.com/paper/2507.18625/) (2025)
- [HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation](https://mlsanity.com/paper/2508.17832/) (2025)
- [TabletopGen: Tabletop Scene Generation and Interactive Simulation for Robotic Manipulation](https://mlsanity.com/paper/2512.01204/) (2025)
- [Vinedresser3D: Agentic Text-guided 3D Editing](https://mlsanity.com/paper/2602.19542/) (2026)
- [StoryBlender: Inter-Shot Consistent and Editable 3D Storyboard with Spatial-temporal Dynamics](https://mlsanity.com/paper/2604.03315/) (2026)
- [RoomPlanner: Explicit Layout Planner for Easier LLM-Driven 3D Room Generation](https://mlsanity.com/paper/2511.17048/) (2025)
- [SpatialGrammar: A Domain-Specific Language for LLM-Based 3D Indoor Scene Generation](https://mlsanity.com/paper/2604.27555/) (2026)
- [NaLA: A 3D Native LLM Layout Agent for High-quality 3D Scene Generation](https://mlsanity.com/paper/2606.29395/) (2026)
- [AccioScene: Compositional 3D Scene Generation via Graph Diffusion and Interaction-driven Critics](https://mlsanity.com/paper/2502.06819/) (2025)
- [From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representations](https://mlsanity.com/paper/2509.23555/) (2025)
- [HiGS: Hierarchical Generative Scene Framework for Multi-Step Associative Semantic Spatial Composition](https://mlsanity.com/paper/2510.27148/) (2025)
- [Apples on the Table? Evaluating Text-Guided 3D Scene Synthesis via Fine-Grained Constraint Verification](https://mlsanity.com/paper/2511.03001/) (2025)

## Abstract (arXiv)

Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with professional software, making it hardly accessible for layman users. However, recent advances in generative AI have established solid foundation for democratizing 3D design. In this paper, we propose a pioneering approach for text-based 3D room design. Given a prompt in natural language describing the object placement in the room, our method produces a high-quality 3D scene corresponding to it. With an additional text prompt the users can change the appearance of the entire scene or of individual objects in it. Built using in-context learning, CAD model retrieval and 3D-Gaussian-Splatting-based stylization, our turnkey pipeline produces state-of-the-art 3D scenes, while being easy to use even for novices. Our project page is available at https://sceneteller.github.io/.
