# StackFLOW: Monocular Human-Object Reconstruction by Stacked Normalizing Flow with Offset

arXiv: https://arxiv.org/abs/2407.20545 · HTML: https://mlsanity.com/paper/2407.20545/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 44 references that are in the map.
- First posted on arXiv 30 Jul 2024.

## Builds on (most cited first, 30 of 34)

- [Variational Inference with Normalizing Flows](https://mlsanity.com/paper/1505.05770/) (2015)
- [Density estimation using Real NVP](https://mlsanity.com/paper/1605.08803/) (2016)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [Resolving 3D Human Pose Ambiguities with 3D Scene Constraints](https://mlsanity.com/paper/1908.06963/) (2019)
- [BEHAVE: Dataset and Method for Tracking Human Object Interactions](https://mlsanity.com/paper/2204.06950/) (2022)
- [SSD-6D: Making RGB-based 3D detection and 6D pose estimation great again](https://mlsanity.com/paper/1711.10006/) (2017)
- [Deep Global Registration](https://mlsanity.com/paper/2004.11540/) (2020)
- [Detecting and Recognizing Human-Object Interactions](https://mlsanity.com/paper/1704.07333/) (2017)
- [Capturing and Inferring Dense Full-Body Human-Scene Contact](https://mlsanity.com/paper/2206.09553/) (2022)
- [Grasping Field: Learning Implicit Representations for Human Grasps](https://mlsanity.com/paper/2008.04451/) (2020)
- [Probabilistic Modeling for Human Mesh Recovery](https://mlsanity.com/paper/2108.11944/) (2021)
- [Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wild](https://mlsanity.com/paper/2007.15649/) (2020)
- [VSGNet: Spatial Attention Network for Detecting Human Object Interactions Using Graph Convolutions](https://mlsanity.com/paper/2003.05541/) (2020)
- [CHORE: Contact, Human and Object REconstruction from a single RGB image](https://mlsanity.com/paper/2204.02445/) (2022)
- [InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interaction](https://mlsanity.com/paper/2209.12354/) (2022)
- [Pose-aware Multi-level Feature Network for Human Object Interaction Detection](https://mlsanity.com/paper/1909.08453/) (2019)
- [EPro-PnP: Generalized End-to-End Probabilistic Perspective-n-Points for Monocular Object Pose Estimation](https://mlsanity.com/paper/2303.12787/) (2023)
- [MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images](https://mlsanity.com/paper/2106.11944/) (2021)
- [Holistic++ Scene Understanding: Single-view 3D Holistic Scene Parsing and Human Pose Estimation with Human-Object Interaction and Physical Commonsense](https://mlsanity.com/paper/1909.01507/) (2019)
- [NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions](https://mlsanity.com/paper/2212.07626/) (2022)
- [Visibility Aware Human-Object Interaction Tracking from Single RGB Camera](https://mlsanity.com/paper/2303.16479/) (2023)
- [FLAG: Flow-based 3D Avatar Generation from Sparse Observations](https://mlsanity.com/paper/2203.05789/) (2022)
- [Holistic 3D Human and Scene Mesh Estimation from Single View Images](https://mlsanity.com/paper/2012.01591/) (2020)
- [Probabilistic 3D Human Shape and Pose Estimation from Multiple Unconstrained Images in the Wild](https://mlsanity.com/paper/2103.10978/) (2021)
- [Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactions](https://mlsanity.com/paper/2108.00362/) (2021)
- [ElePose: Unsupervised 3D Human Pose Estimation by Predicting Camera Elevation and Learning Normalizing Flows on 2D Poses](https://mlsanity.com/paper/2112.07088/) (2021)
- [6D Camera Relocalization in Ambiguous Scenes via Continuous Multimodal Inference](https://mlsanity.com/paper/2004.04807/) (2020)

## Built on by (most cited first, 5 of 5)

- [InterTrack: Tracking Human Object Interaction without Object Templates](https://mlsanity.com/paper/2408.13953/) (2024)
- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [End-to-End HOI Reconstruction Transformer with Graph-based Encoding](https://mlsanity.com/paper/2503.06012/) (2025)
- [MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation](https://mlsanity.com/paper/2605.05756/) (2026)
- [Reconstructing Humans and Objects in Interaction using Large Reconstruction Models](https://mlsanity.com/paper/2608.27407/) (2026)

## Abstract (arXiv)

Modeling and capturing the 3D spatial arrangement of the human and the object is the key to perceiving 3D human-object interaction from monocular images. In this work, we propose to use the Human-Object Offset between anchors which are densely sampled from the surface of human mesh and object mesh to represent human-object spatial relation. Compared with previous works which use contact map or implicit distance filed to encode 3D human-object spatial relations, our method is a simple and efficient way to encode the highly detailed spatial correlation between the human and object. Based on this representation, we propose Stacked Normalizing Flow (StackFLOW) to infer the posterior distribution of human-object spatial relations from the image. During the optimization stage, we finetune the human body pose and object 6D pose by maximizing the likelihood of samples based on this posterior distribution and minimizing the 2D-3D corresponding reprojection loss. Extensive experimental results show that our method achieves impressive results on two challenging benchmarks, BEHAVE and InterCap datasets.
