# Towards Localized Fine-Grained Control for Facial Expression Generation

arXiv: https://arxiv.org/abs/2407.20175 · HTML: https://mlsanity.com/paper/2407.20175/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 48 references that are in the map.
- First posted on arXiv 25 Jul 2024.

## Builds on (most cited first, 30 of 33)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [IP-Adapter: Text Compatible Image Prompt Adapter for Text-to-Image Diffusion Models](https://mlsanity.com/paper/2308.06721/) (2023)
- [Null-text Inversion for Editing Real Images using Guided Diffusion Models](https://mlsanity.com/paper/2211.09794/) (2022)
- [StarGAN: Unified Generative Adversarial Networks for Multi-Domain Image-to-Image Translation](https://mlsanity.com/paper/1711.09020/) (2017)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [AffectNet: A Database for Facial Expression, Valence, and Arousal Computing in the Wild](https://mlsanity.com/paper/1708.03985/) (2017)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [InstantID: Zero-shot Identity-Preserving Generation in Seconds](https://mlsanity.com/paper/2401.07519/) (2024)
- [InstantBooth: Personalized Text-to-Image Generation without Test-Time Finetuning](https://mlsanity.com/paper/2304.03411/) (2023)
- [PhotoMaker: Customizing Realistic Human Photos via Stacked ID Embedding](https://mlsanity.com/paper/2312.04461/) (2023)
- [StyleRig: Rigging StyleGAN for 3D Control over Portrait Images](https://mlsanity.com/paper/2004.00121/) (2020)
- [EMO: Emote Portrait Alive -- Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditions](https://mlsanity.com/paper/2402.17485/) (2024)
- [Disentangled and Controllable Face Image Generation via 3D Imitative-Contrastive Learning](https://mlsanity.com/paper/2004.11660/) (2020)
- [GANimation: Anatomically-aware Facial Animation from a Single Image](https://mlsanity.com/paper/1807.09251/) (2018)
- [Collaborative Diffusion for Multi-Modal Face Generation and Editing](https://mlsanity.com/paper/2304.10530/) (2023)
- [CONFIG: Controllable Neural Face Image Generation](https://mlsanity.com/paper/2005.02671/) (2020)
- [ICface: Interpretable and Controllable Face Reenactment Using GANs](https://mlsanity.com/paper/1904.01909/) (2019)
- [ConsistentID: Portrait Generation with Multimodal Fine-Grained Identity Preserving](https://mlsanity.com/paper/2404.16771/) (2024)
- [FlashFace: Human Image Personalization with High-fidelity Identity Preservation](https://mlsanity.com/paper/2403.17008/) (2024)
- [Towards a Simultaneous and Granular Identity-Expression Control in Personalized Face Generation](https://mlsanity.com/paper/2401.01207/) (2024)
- [LibreFace: An Open-Source Toolkit for Deep Facial Expression Analysis](https://mlsanity.com/paper/2308.10713/) (2023)
- [A Unified and Interpretable Emotion Representation and Expression Generation](https://mlsanity.com/paper/2404.01243/) (2024)

## Built on by (most cited first, 13 of 13)

- [X-NeMo: Expressive Neural Motion Reenactment via Disentangled Latent Attention](https://mlsanity.com/paper/2507.23143/) (2025)
- [MagicFace: High-Fidelity Facial Expression Editing with Action-Unit Control](https://mlsanity.com/paper/2501.02260/) (2025)
- [SynFER: Towards Boosting Facial Expression Recognition with Synthetic Data](https://mlsanity.com/paper/2410.09865/) (2024)
- [EmojiDiff: Advanced Facial Expression Control with High Identity Preservation in Portrait Generation](https://mlsanity.com/paper/2412.01254/) (2024)
- [Towards Consistent and Controllable Image Synthesis for Face Editing](https://mlsanity.com/paper/2502.02465/) (2025)
- [ID-Consistent, Precise Expression Generation with Blendshape-Guided Diffusion](https://mlsanity.com/paper/2510.04706/) (2025)
- [Learning an Ensemble Token from Task-driven Priors in Facial Analysis](https://mlsanity.com/paper/2507.01290/) (2025)
- [Instant Expressive Gaussian Head Avatars at Over 100 FPS](https://mlsanity.com/paper/2512.16893/) (2025)
- [MAUGen: A Unified Diffusion Approach for Multi-Identity Facial Expression and AU Label Generation](https://mlsanity.com/paper/2602.00583/) (2026)
- [ARGen: Affect-Reinforced Generative Augmentation towards Vision-based Dynamic Emotion Perception](https://mlsanity.com/paper/2604.12255/) (2026)
- [Interpretable facial dynamics as behavioral and perceptual traces of deepfakes](https://mlsanity.com/paper/2604.21760/) (2026)
- [On Applicability of Synthetic Datasets for Facial Expression Recognition](https://mlsanity.com/paper/2605.17483/) (2026)
- [Barycentric Guidance: Turning Foundation Image Editors into Continuous Affective Controllers](https://mlsanity.com/paper/2610.16892/) (2026)

## Abstract (arXiv)

Generative models have surged in popularity recently due to their ability to produce high-quality images and video. However, steering these models to produce images with specific attributes and precise control remains challenging. Humans, particularly their faces, are central to content generation due to their ability to convey rich expressions and intent. Current generative models mostly generate flat neutral expressions and characterless smiles without authenticity. Other basic expressions like anger are possible, but are limited to the stereotypical expression, while other unconventional facial expressions like doubtful are difficult to reliably generate. In this work, we propose the use of AUs (action units) for facial expression control in face generation. AUs describe individual facial muscle movements based on facial anatomy, allowing precise and localized control over the intensity of facial movements. By combining different action units, we unlock the ability to create unconventional facial expressions that go beyond typical emotional models, enabling nuanced and authentic reactions reflective of real-world expressions. The proposed method can be seamlessly integrated with both text and image prompts using adapters, offering precise and intuitive control of the generated results. Code and dataset are available in {https://github.com/tvaranka/fineface}.
