# Finite-Sample Guarantees for Learning Dynamics in Zero-Sum Polymatrix Games

arXiv: https://arxiv.org/abs/2407.20128 · HTML: https://mlsanity.com/paper/2407.20128/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 43 references that are in the map.
- First posted on arXiv 29 Jul 2024.

## Builds on (most cited first, 13 of 13)

- [Optimization, Learning, and Games with Predictable Sequences](https://mlsanity.com/paper/1311.1869/) (2013)
- [Fast Convergence of Regularized Learning in Games](https://mlsanity.com/paper/1507.00407/) (2015)
- [A Unified Approach to Reinforcement Learning, Quantal Response Equilibria, and Two-Player Zero-Sum Games](https://mlsanity.com/paper/2206.05825/) (2022)
- [Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization](https://mlsanity.com/paper/2105.15186/) (2021)
- [Decentralized Q-Learning in Zero-sum Markov Games](https://mlsanity.com/paper/2106.02748/) (2021)
- [Hedging in games: Faster convergence of external and swap regrets](https://mlsanity.com/paper/2006.04953/) (2020)
- [A Lyapunov Theory for Finite-Sample Guarantees of Asynchronous Q-Learning and TD-Learning Variants](https://mlsanity.com/paper/2102.01567/) (2021)
- [Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning](https://mlsanity.com/paper/2210.05492/) (2022)
- [Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback](https://mlsanity.com/paper/2303.02738/) (2023)
- [Exploration-Exploitation in Multi-Agent Competition: Convergence with Bounded Rationality](https://mlsanity.com/paper/2106.12928/) (2021)
- [A Finite-Sample Analysis of Payoff-Based Independent Learning in Zero-Sum Stochastic Games](https://mlsanity.com/paper/2303.03100/) (2023)
- [A Counter-Example to Karlin's Strong Conjecture for Fictitious Play](https://mlsanity.com/paper/1412.4840/) (2014)
- [Asynchronous Gradient Play in Zero-Sum Multi-agent Games](https://mlsanity.com/paper/2211.08980/) (2022)

## Built on by (most cited first, 2 of 2)

- [Minimax Last-Iterate Convergence in Matrix Games with Observed Actions](https://mlsanity.com/paper/2609.34656/) (2026)
- [Polylogarithmic Nash Regret in Matrix Games with Bandit Feedback](https://mlsanity.com/paper/2609.34812/) (2026)

## Abstract (arXiv)

We study best-response type learning dynamics for zero-sum polymatrix games under two information settings. The two settings are distinguished by the type of information that each player has about the game and their opponents' strategy. The first setting is the full information case, in which each player knows their own and their opponents' payoff matrices and observes everyone's mixed strategies. The second setting is the minimal information case, where players do not observe their opponents' strategies and are not aware of any payoff matrices (instead they only observe their realized payoffs). For this setting, also known as the radically uncoupled case in the learning in games literature, we study a two-timescale learning dynamics that combine smoothed best-response type updates for strategy estimates with a TD-learning update to estimate a local payoff function. For these dynamics, without additional exploration, we provide polynomial-time finite-sample guarantees for convergence to an ε-Nash equilibrium.
