# You shall know a piece by the company it keeps. Chess plays as a data for word2vec models

arXiv: https://arxiv.org/abs/2407.19600 · HTML: https://mlsanity.com/paper/2407.19600/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 2 of its 22 references that are in the map.
- First posted on arXiv 28 Jul 2024.

## Builds on (most cited first, 2 of 2)

- [graph2vec: Learning Distributed Representations of Graphs](https://mlsanity.com/paper/1707.05005/) (2017)
- [Deep Speaker: an End-to-End Neural Speaker Embedding System](https://mlsanity.com/paper/1705.02304/) (2017)

## Abstract (arXiv)

In this paper, I apply linguistic methods of analysis to non-linguistic data, chess plays, metaphorically equating one with the other and seeking analogies. Chess game notations are also a kind of text, and one can consider the records of moves or positions of pieces as words and statements in a certain language. In this article I show how word embeddings (word2vec) can work on chess game texts instead of natural language texts. I don't see how this representation of chess data can be used productively. It's unlikely that these vector models will help engines or people choose the best move. But in a purely academic sense, it's clear that such methods of information representation capture something important about the very nature of the game, which doesn't necessarily lead to a win.
