# NARVis: Neural Accelerated Rendering for Real-Time Scientific Point Cloud Visualization

arXiv: https://arxiv.org/abs/2407.19097 · HTML: https://mlsanity.com/paper/2407.19097/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 52 references that are in the map.
- First posted on arXiv 26 Jul 2024.

## Builds on (most cited first, 14 of 14)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Free-Form Image Inpainting with Gated Convolution](https://mlsanity.com/paper/1806.03589/) (2018)
- [Neural Point-Based Graphics](https://mlsanity.com/paper/1906.08240/) (2019)
- [Deferred Neural Rendering: Image Synthesis using Neural Textures](https://mlsanity.com/paper/1904.12356/) (2019)
- [Neural Point Cloud Rendering via Multi-Plane Projection](https://mlsanity.com/paper/1912.04645/) (2019)
- [READ: Large-Scale Neural Scene Rendering for Autonomous Driving](https://mlsanity.com/paper/2205.05509/) (2022)
- [A Generative Model for Volume Rendering](https://mlsanity.com/paper/1710.09545/) (2017)
- [NeRF Director: Revisiting View Selection in Neural Volume Rendering](https://mlsanity.com/paper/2406.08839/) (2024)
- [Rendering Point Clouds with Compute Shaders and Vertex Order Optimization](https://mlsanity.com/paper/2104.07526/) (2021)
- [Software Rasterization of 2 Billion Points in Real Time](https://mlsanity.com/paper/2204.01287/) (2022)
- [Point2Pix: Photo-Realistic Point Cloud Rendering via Neural Radiance Fields](https://mlsanity.com/paper/2303.16482/) (2023)

## Abstract (arXiv)

Exploring scientific datasets with billions of samples in real-time visualization presents a challenge - balancing high-fidelity rendering with speed. This work introduces a neural accelerated renderer, NARVis, that uses the neural deferred rendering framework to visualize large-scale scientific point cloud data. NARVis augments a real-time point cloud rendering pipeline with high-quality neural post-processing, making the approach ideal for interactive visualization at scale. Specifically, we render the multi-attribute point cloud using a high-performance multi-attribute rasterizer and train a neural renderer to capture the desired post-processing effects from a conventional high-quality renderer. NARVis is effective in visualizing complex multidimensional Lagrangian flow fields and photometric scans of a large terrain as compared to the state-of-the-art high-quality renderers. Extensive evaluations demonstrate that NARVis prioritizes speed and scalability while retaining high visual fidelity. We achieve competitive frame rates of >126 fps for interactive rendering of >350M points (i.e., an effective throughput of >44 billion points per second) using ~12 GB of memory on RTX 2080 Ti GPU. Furthermore, NARVis is generalizable across different point clouds with similar visualization needs and the desired post-processing effects could be obtained with substantial high quality even at lower resolutions of the original point cloud, further reducing the memory requirements.
