# Real Face Video Animation Platform

arXiv: https://arxiv.org/abs/2407.18955 · HTML: https://mlsanity.com/paper/2407.18955/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 12 references that are in the map.
- First posted on arXiv 12 Jul 2024.

## Builds on (most cited first, 8 of 8)

- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Universal Style Transfer via Feature Transforms](https://mlsanity.com/paper/1705.08086/) (2017)
- [StyleTalk: One-shot Talking Head Generation with Controllable Speaking Styles](https://mlsanity.com/paper/2301.01081/) (2023)
- [Pastiche Master: Exemplar-Based High-Resolution Portrait Style Transfer](https://mlsanity.com/paper/2203.13248/) (2022)
- [Implicit Identity Representation Conditioned Memory Compensation Network for Talking Head video Generation](https://mlsanity.com/paper/2307.09906/) (2023)
- [StyleGANEX: StyleGAN-Based Manipulation Beyond Cropped Aligned Faces](https://mlsanity.com/paper/2303.06146/) (2023)
- [Deformable One-shot Face Stylization via DINO Semantic Guidance](https://mlsanity.com/paper/2403.00459/) (2024)

## Abstract (arXiv)

In recent years, facial video generation models have gained popularity. However, these models often lack expressive power when dealing with exaggerated anime-style faces due to the absence of high-quality anime-style face training sets. We propose a facial animation platform that enables real-time conversion from real human faces to cartoon-style faces, supporting multiple models. Built on the Gradio framework, our platform ensures excellent interactivity and user-friendliness. Users can input a real face video or image and select their desired cartoon style. The system will then automatically analyze facial features, execute necessary preprocessing, and invoke appropriate models to generate expressive anime-style faces. We employ a variety of models within our system to process the HDTF dataset, thereby creating an animated facial video dataset.
