# Effect of Duration and Delay on the Identifiability of VR Motion

arXiv: https://arxiv.org/abs/2407.18380 · HTML: https://mlsanity.com/paper/2407.18380/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Jul 2024.

## Built on by (most cited first, 1 of 1)

- [PrivateXR: Defending Privacy Attacks in Extended Reality Through Explainable AI-Guided Differential Privacy](https://mlsanity.com/paper/2512.16851/) (2025)

## Abstract (arXiv)

Social virtual reality is an emerging medium of communication. In this medium, a user's avatar (virtual representation) is controlled by the tracked motion of the user's headset and hand controllers. This tracked motion is a rich data stream that can leak characteristics of the user or can be effectively matched to previously-identified data to identify a user. To better understand the boundaries of motion data identifiability, we investigate how varying training data duration and train-test delay affects the accuracy at which a machine learning model can correctly classify user motion in a supervised learning task simulating re-identification. The dataset we use has a unique combination of a large number of participants, long duration per session, large number of sessions, and a long time span over which sessions were conducted. We find that training data duration and train-test delay affect identifiability; that minimal train-test delay leads to very high accuracy; and that train-test delay should be controlled in future experiments.
