# PatchEX: High-Quality Real-Time Temporal Supersampling through Patch-based Parallel Extrapolation

arXiv: https://arxiv.org/abs/2407.17501 · HTML: https://mlsanity.com/paper/2407.17501/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 12 of its 76 references that are in the map.
- First posted on arXiv 5 Jul 2024.

## Builds on (most cited first, 12 of 12)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Deformable Convolutional Networks](https://mlsanity.com/paper/1703.06211/) (2017)
- [HRank: Filter Pruning using High-Rank Feature Map](https://mlsanity.com/paper/2002.10179/) (2020)
- [Softmax Splatting for Video Frame Interpolation](https://mlsanity.com/paper/2003.05534/) (2020)
- [Contextual Residual Aggregation for Ultra High-Resolution Image Inpainting](https://mlsanity.com/paper/2005.09704/) (2020)
- [Patch-Based Image Inpainting with Generative Adversarial Networks](https://mlsanity.com/paper/1803.07422/) (2018)
- [A Deep Multi-Level Network for Saliency Prediction](https://mlsanity.com/paper/1609.01064/) (2016)
- [Texture Memory-Augmented Deep Patch-Based Image Inpainting](https://mlsanity.com/paper/2009.13240/) (2020)
- [On the Role and the Importance of Features for Background Modeling and Foreground Detection](https://mlsanity.com/paper/1611.09099/) (2016)
- [ReShader: View-Dependent Highlights for Single Image View-Synthesis](https://mlsanity.com/paper/2309.10689/) (2023)

## Abstract (arXiv)

High-refresh rate displays have become very popular in recent years due to the need for superior visual quality in gaming, professional displays and specialized applications like medical imaging. However, high-refresh rate displays alone do not guarantee a superior visual experience; the GPU needs to render frames at a matching rate. Otherwise, we observe disconcerting visual artifacts such as screen tearing and stuttering. Temporal supersampling is an effective technique to increase frame rates by predicting new frames from other rendered frames. There are two methods in this space: interpolation and extrapolation. Interpolation-based methods provide good image quality at the cost of a higher latency because they also require the next rendered frame. On the other hand, extrapolation methods are much faster at the cost of quality. This paper introduces PatchEX, a novel frame extrapolation method that aims to provide the quality of interpolation at the speed of extrapolation. It smartly partitions the extrapolation task into sub-tasks and executes them in parallel to improve both quality and latency. It then uses a patch-based inpainting method and a custom shadow prediction approach to fuse the generated sub-frames. This approach significantly reduces the overall latency while maintaining the quality of the output. Our results demonstrate that PatchEX achieves a 65.29% and 48.46% improvement in PSNR over the latest extrapolation methods ExtraNet and ExtraSS, respectively, while being 6x and 2x faster, respectively.
