# 3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities

arXiv: https://arxiv.org/abs/2407.17418 · HTML: https://mlsanity.com/paper/2407.17418/

## Key facts

- Cited by 78 papers in the map (data through 14 Oct 2026).
- Builds on 252 of its 321 references that are in the map.
- First posted on arXiv 24 Jul 2024.

## Builds on (most cited first, 30 of 252)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)

## Built on by (most cited first, 30 of 78)

- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [GaussianOcc: Fully Self-supervised and Efficient 3D Occupancy Estimation with Gaussian Splatting](https://mlsanity.com/paper/2408.11447/) (2024)
- [What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models](https://mlsanity.com/paper/2512.03422/) (2025)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [Gaussian Splatting for Efficient Satellite Image Photogrammetry](https://mlsanity.com/paper/2412.13047/) (2024)
- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling](https://mlsanity.com/paper/2412.17378/) (2024)
- [GSCodec Studio: A Modular Framework for Gaussian Splat Compression](https://mlsanity.com/paper/2506.01822/) (2025)
- [SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering from a Single Sweep](https://mlsanity.com/paper/2412.11579/) (2024)
- [Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey](https://mlsanity.com/paper/2503.14537/) (2025)
- [Gaussian Herding across Pens: An Optimal Transport Perspective on Global Gaussian Reduction for 3DGS](https://mlsanity.com/paper/2506.09534/) (2025)
- [Distractor-free Generalizable 3D Gaussian Splatting](https://mlsanity.com/paper/2411.17605/) (2024)
- [Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Model](https://mlsanity.com/paper/2503.13948/) (2025)
- [Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videos](https://mlsanity.com/paper/2509.23492/) (2025)
- [GaussTrap: Stealthy Poisoning Attacks on 3D Gaussian Splatting for Targeted Scene Confusion](https://mlsanity.com/paper/2504.20829/) (2025)
- [A Survey on 3D Reconstruction Techniques in Plant Phenotyping: From Classical Methods to Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and Beyond](https://mlsanity.com/paper/2505.00737/) (2025)
- [Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling](https://mlsanity.com/paper/2512.00877/) (2025)
- [Tri-Efficient Transfer Learning for Point Cloud Videos](https://mlsanity.com/paper/2606.24175/) (2026)
- [GaRField++: Reinforced Gaussian Radiance Fields for Large-Scale 3D Scene Reconstruction](https://mlsanity.com/paper/2409.12774/) (2024)
- [Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field](https://mlsanity.com/paper/2505.10049/) (2025)
- [Understanding while Exploring: Semantics-driven Active Mapping](https://mlsanity.com/paper/2506.00225/) (2025)
- [Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splatting](https://mlsanity.com/paper/2508.03180/) (2025)
- [Residual Primitive Fitting of 3D Shapes with SuperFrusta](https://mlsanity.com/paper/2512.09201/) (2025)
- [Gaussian On-the-Fly Splatting: A Progressive Framework for Robust Near Real-Time 3DGS Optimization](https://mlsanity.com/paper/2503.13086/) (2025)
- [OmniRaindrop: A Comprehensive Benchmark for Dual-Focused Raindrop Removal under Day and Night Scenes](https://mlsanity.com/paper/2510.17719/) (2025)
- [SparseGS-W: Sparse-View 3D Gaussian Splatting in the Wild with Generative Priors](https://mlsanity.com/paper/2503.19452/) (2025)
- [SAGOnline: Segment Any Gaussians Online](https://mlsanity.com/paper/2508.08219/) (2025)
- [CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting](https://mlsanity.com/paper/2511.04951/) (2025)
- [Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views](https://mlsanity.com/paper/2512.10369/) (2025)
- [Radiant Triangle Soup with Soft Connectivity Forces for 3D Reconstruction and Novel View Synthesis](https://mlsanity.com/paper/2505.23642/) (2025)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a prominent technique with the potential to become a mainstream method for 3D representations. It can effectively transform multi-view images into explicit 3D Gaussian through efficient training, and achieve real-time rendering of novel views. This survey aims to analyze existing 3DGS-related works from multiple intersecting perspectives, including related tasks, technologies, challenges, and opportunities. The primary objective is to provide newcomers with a rapid understanding of the field and to assist researchers in methodically organizing existing technologies and challenges. Specifically, we delve into the optimization, application, and extension of 3DGS, categorizing them based on their focuses or motivations. Additionally, we summarize and classify nine types of technical modules and corresponding improvements identified in existing works. Based on these analyses, we further examine the common challenges and technologies across various tasks, proposing potential research opportunities.
