# AI-Gadget Kit: Integrating Swarm User Interfaces with LLM-driven Agents for Rich Tabletop Game Applications

arXiv: https://arxiv.org/abs/2407.17086 · HTML: https://mlsanity.com/paper/2407.17086/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 13 of its 37 references that are in the map.
- First posted on arXiv 24 Jul 2024.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 13 of 13)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [What Makes Good In-Context Examples for GPT-3?](https://mlsanity.com/paper/2101.06804/) (2021)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models](https://mlsanity.com/paper/2307.05973/) (2023)
- [Discuss Before Moving: Visual Language Navigation via Multi-expert Discussions](https://mlsanity.com/paper/2309.11382/) (2023)
- [Look, Listen, and Act: Towards Audio-Visual Embodied Navigation](https://mlsanity.com/paper/1912.11684/) (2019)
- [Environment-agnostic Multitask Learning for Natural Language Grounded Navigation](https://mlsanity.com/paper/2003.00443/) (2020)
- [March in Chat: Interactive Prompting for Remote Embodied Referring Expression](https://mlsanity.com/paper/2308.10141/) (2023)
- [RealitySketch: Embedding Responsive Graphics and Visualizations in AR through Dynamic Sketching](https://mlsanity.com/paper/2008.08688/) (2020)
- [Player-AI Interaction: What Neural Network Games Reveal About AI as Play](https://mlsanity.com/paper/2101.06220/) (2021)
- [Sketched Reality: Sketching Bi-Directional Interactions Between Virtual and Physical Worlds with AR and Actuated Tangible UI](https://mlsanity.com/paper/2208.06341/) (2022)
- [ShapeBots: Shape-changing Swarm Robots](https://mlsanity.com/paper/1909.03372/) (2019)
- [HoloBots: Augmenting Holographic Telepresence with Mobile Robots for Tangible Remote Collaboration in Mixed Reality](https://mlsanity.com/paper/2307.16114/) (2023)

## Abstract (arXiv)

While Swarm User Interfaces (SUIs) have succeeded in enriching tangible interaction experiences, their limitations in autonomous action planning have hindered the potential for personalized and dynamic interaction generation in tabletop games. Based on the AI-Gadget Kit we developed, this paper explores how to integrate LLM-driven agents within tabletop games to enable SUIs to execute complex interaction tasks. After defining the design space of this kit, we elucidate the method for designing agents that can extend the meta-actions of SUIs to complex motion planning. Furthermore, we introduce an add-on prompt method that simplifies the design process for four interaction behaviors and four interaction relationships in tabletop games. Lastly, we present several application scenarios that illustrate the potential of AI-Gadget Kit to construct personalized interaction in SUI tabletop games. We expect to use our work as a case study to inspire research on multi-agent-driven SUI for other scenarios with complex interaction tasks.
